Flow [NPEA00021]
Started by notq




14 posts in this topic
tambre
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02-07-2016, 04:17 PM -
#10
(02-07-2016, 04:08 PM)Annie Wrote:
(02-07-2016, 03:46 PM)tambre Wrote:
(02-07-2016, 02:34 PM)Annie Wrote:
(02-07-2016, 02:12 PM)tambre Wrote: I see it's outputting some debug output to TTY. Could you check re-try the game and see if there's anything interesting in the TTY output?

Here's the TTY log (attached).
I'm no expert on this but maybe you could add some "if empty" check on the sys_fs_open() function so it won't try to open invalid (non existent) paths in a loop?

It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.

http://www.youtube.com/watch?v=v0pBs51Pjdg

Zipped Log @ https://mega.nz/#!gg8VAaDL!4jdi2DaK9y9AK...O88MGpgryk
As it failed to upload directly on the post due to the limit being 2MB

Try enabling cellSpurs(Sre) LLE!
cellSpursJq is more of an helper module to simplify the use of cellSpurs, AFAIK, so enabling it alone won't probably help much


Messages In This Thread
RE: Flow [NPEA00021] - by notq - 12-12-2014, 06:50 AM
RE: Flow [NPEA00021] - by notq - 12-31-2015, 07:51 PM
RE: Flow [NPEA00021] - by Annie - 02-07-2016, 12:06 AM
RE: Flow [NPEA00021] - by tambre - 02-07-2016, 07:00 AM
RE: Flow [NPEA00021] - by Annie - 02-07-2016, 12:24 PM
RE: Flow [NPEA00021] - by tambre - 02-07-2016, 02:12 PM
RE: Flow [NPEA00021] - by Annie - 02-07-2016, 02:34 PM
RE: Flow [NPEA00021] - by tambre - 02-07-2016, 03:46 PM
RE: Flow [NPEA00021] - by Annie - 02-07-2016, 04:08 PM
RE: Flow [NPEA00021] - by tambre - 02-07-2016, 04:17 PM
RE: Flow [NPEA00021] - by Annie - 02-07-2016, 04:20 PM
RE: Flow [NPEA00021] - by tambre - 02-07-2016, 04:25 PM
RE: Flow [NPEA00021] - by Annie - 02-07-2016, 04:33 PM
RE: Flow [NPEA00021] - by tambre - 02-07-2016, 04:33 PM
RE: Flow [NPEA00021] - by eoiz - 06-11-2017, 12:26 AM

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