Digimon All-Star Rumble [BLUS31441]
Started by DragonNeos




11 posts in this topic
Aeternal600
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03-15-2017, 05:53 PM -
#6
Re-tested using rpcs3-v0.0.2-2017-03-14-1b5a479b_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, DX12, Vulkan @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput

My results are similar to what Dante38490 posted above.

The audio, controls, saving & loading, etc. all work without issues.

As for the graphics, DX12 gives a runtime error right away: "·F 0:00:11.987377 {rsx::thread} class std::runtime_error thrown: Verification failed (e=0xb7):
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12Buffer.cpp:274)".

OpenGL and Vulkan both boot. Speed isn't that great in some modes. In story mode, I get around 12-13 fps with both renderers. Battle mode ranges between 30-45 fps with OpenGL and 40-60 fps with Vulkan, depending on the stage. OpenGL shows some artifacts related to lighting; Vulkan is much better in this regard. See screenshots #1 vs #2 (battle mode) #3 vs #4 (story mode) as an example.

I've attached an archive containing logs for each of the three renderers.


Messages In This Thread
RE: Digimon All-Star Rumble [BLUS31441] - by DragonNeos - 11-29-2014, 10:00 PM
RE: Digimon All-Star Rumble [BLUS31441] - by blackspider1433 - 01-04-2017, 09:48 AM
RE: Digimon All-Star Rumble [BLUS31441] - by Dante38490 - 01-05-2017, 12:55 PM
RE: Digimon All-Star Rumble [BLUS31441] - by Aeternal600 - 03-15-2017, 05:53 PM
RE: Digimon All-Star Rumble [BLUS31441] - by Yagami Light9 - 05-22-2017, 10:43 PM
RE: Digimon All-Star Rumble [BLUS31441] - by H3X - 08-10-2017, 09:35 AM

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