Atelier Rorona Plus The Alchemist of Arland [BLES02050]
Started by sakura leite costa




79 posts in this topic
jazjaz36
Unregistered


 
04-19-2017, 12:54 PM -
#46
(04-19-2017, 12:19 PM)ssshadow Wrote: It is kd-11. And you can use the latest RPCS3 version now, those changes have since long been merged into master branch.

so if i get it right... the latest build that you mean is this (april 12)
https://ci.appveyor.com/project/rpcs3/rp.../artifacts

it already has the k-11 merged and all i have to do to try to make trails work is to use that build and check GPU texture scaling? of course i assume that i still have to follow everything else you thought me: the sandy bridge, the check all modules, and the firmware from sony, ... right?

i think i tried that but i'm still getting an error. if this is confirmed then i'll try again and then attach the log. vulcan and d2d... whatever, and i should use both recompilers?


Messages In This Thread
RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - by sakura leite costa - 07-08-2014, 12:05 PM
RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - by iplayemugames - 04-17-2017, 06:59 PM
RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - by jazjaz36 - 04-19-2017, 12:54 PM
RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - by BornInWinter - 06-17-2017, 08:11 AM
RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - by DeadorAlive5 - 08-15-2017, 09:30 AM
RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - by DeadorAlive5 - 08-15-2017, 03:51 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)