The Guided Fate Paradox [BLUS31312]
Started by zzq920817




226 posts in this topic
tambre
Unregistered


 
11-04-2014, 04:15 PM -
(11-04-2014, 03:29 PM)Ekaseo Wrote: it shows the same error, so no, it does not show anything, only a white screen

Comparing the log to mine, it has a lot of "unknown STOP code". Mine does not have those. Are you on the latest build?
Ekaseo
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11-04-2014, 05:46 PM -
yea, actually, it happens since the spurs commit.
jacky400
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11-04-2014, 09:44 PM -
(11-04-2014, 03:29 PM)Ekaseo Wrote: it shows the same error, so no, it does not show anything, only a white screen

Have you tired to turn the log mode to nothing ? it basically spam the log and wait a while , the screen will showup.
Ekaseo
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11-04-2014, 09:49 PM -
that does not help, the resume button keeps showing. did you even see the log file i posted?
jacky400
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11-05-2014, 12:45 AM -
(11-04-2014, 09:49 PM)Ekaseo Wrote: that does not help, the resume button keeps showing. did you even see the log file i posted?

I rememeber "unknown STOP code" happened in one of the SPU mode only , have you tried to switch between them ?
Ru4slan
Unregistered


 
11-05-2014, 03:44 AM -
(11-05-2014, 12:45 AM)jacky400 Wrote:
(11-04-2014, 09:49 PM)Ekaseo Wrote: that does not help, the resume button keeps showing. did you even see the log file i posted?

I rememeber "unknown STOP code" happened in one of the SPU mode only , have you tried to switch between them ?

Only on SPU Interpreter for me.On SPU JIT-error gone.I use interpreter(SSSE 3, but my processor not support SSE 4.1 and in some games emu crashed)
Ekaseo
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11-05-2014, 12:17 PM -
(11-05-2014, 03:44 AM)Ru4slan Wrote:
(11-05-2014, 12:45 AM)jacky400 Wrote:
(11-04-2014, 09:49 PM)Ekaseo Wrote: that does not help, the resume button keeps showing. did you even see the log file i posted?

I rememeber "unknown STOP code" happened in one of the SPU mode only , have you tried to switch between them ?

Only on SPU Interpreter for me.On SPU JIT-error gone.I use interpreter(SSSE 3, but my processor not support SSE 4.1 and in some games emu crashed)

it works when i set it to spu jit, i had it on interpreter
Ekaseo
Unregistered


 
11-11-2014, 01:28 PM -
this game now works on 1/2 speed, and it does not always enter into main menu. In menu i get 4fps, in game i get 1 fps ( previous speed was 4fps)
Dante38490
Unregistered


 
11-23-2014, 09:55 PM -
Since the build 598d929, (Here and here), almost all the games displays this error and do nothing Sad

https://github.com/DHrpcs3/rpcs3/commit/...1c959e9692
Quote:E m_ehdr.e_type = 0x2
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {SPU[110] Thread (NGS_Thread4)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[106] Thread (NGS_Thread1)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[108] Thread (NGS_Thread3)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[107] Thread (NGS_Thread2)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[109] Thread (NGS_Thread4)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[111] Thread (NGS_Thread5)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {PPU[1] Thread (main_thread)[0x300231b4]} sceNp TODO: sceNpManagerGetNpId
E {PPU[1] Thread (main_thread)[0x30023070]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
E {SPU[117] Thread (_synth2 Thread)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {PPU[1] Thread (main_thread)[0x0030c1f0]} libmixer TODO: cellSurMixerSetParameter(param=0x28, value=4.000000)
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-30-2014, 09:37 PM -
On the build rpcs3-a8c9898 which have PPU-JIT from this post http://www.emunewz.net/forum/showthread....#pid216320

Ingame lasts 5-7 seconds and then fps is freezed.


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