How to decrypt files that need the .rap file
Started by Ekaseo




11 posts in this topic
Dante38490
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10-02-2014, 12:24 AM -
#11
(10-01-2014, 04:19 PM)Hykem Wrote: EDAT/SDAT decryption has been improved in the latest revisions.
The most important changes are:
- A new path is now used to load RAP files from (dev_hdd0 /home/00000001/exdata). This is the folder where RAP/RIF files are handled in a PS3, so place your RAP files there from now on.
- File decryption is now automatic. The encrypted EDAT/SDAT file is temporarily decrypted into dev_hdd1/cache and, if the decryption process is successful, the original file is replaced with the decrypted one eliminating the need for a new decryption each time the game is loaded.

Enjoy! Smile
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Messages In This Thread
RE: How to decrypt files that need the .rap file - by Ekaseo - 03-06-2014, 06:55 PM
RE: How to decrypt files that need the .rap file - by Dante38490 - 03-07-2014, 11:38 AM
RE: How to decrypt files that need the .rap file - by Ekaseo - 03-07-2014, 11:53 AM
RE: How to decrypt files that need the .rap file - by Dante38490 - 03-07-2014, 12:23 PM
RE: How to decrypt files that need the .rap file - by Hykem - 03-07-2014, 11:37 PM
RE: How to decrypt files that need the .rap file - by Dante38490 - 03-08-2014, 12:18 AM
RE: How to decrypt files that need the .rap file - by Hykem - 03-08-2014, 12:35 AM
RE: How to decrypt files that need the .rap file - by slarlac249 - 09-14-2014, 07:13 PM
RE: How to decrypt files that need the .rap file - by Hykem - 10-01-2014, 04:19 PM
RE: How to decrypt files that need the .rap file - by Ekaseo - 10-01-2014, 04:23 PM
RE: How to decrypt files that need the .rap file - by Dante38490 - 10-02-2014, 12:24 AM

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