Arkedo Series - 01 Jump! [NPEB00598]
Started by BlackDaemon




18 posts in this topic
Ani
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4,373 posts 105 threads Joined: Aug 2017
02-08-2016, 06:05 PM -
#11
rpcs3-v0.0.0.6-454-gf66468f

It gets ingame (and freezes) with

DirectX 12
PPU Interpreter 1 / 2
SPU Interpreter 1 / 2

All the modules above LLE'd except cellFont because it throws a generic exception not starting the game.
Log shows TODO cellFont functions that are (I'm almost sure) causing graphical issues in text that was supposed to appear.

Tried with PPU Interpreter 2 and SPU Recompiler and got the same result, it freezes as soon as I get ingame.





    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
tambre
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02-08-2016, 07:47 PM -
#12
(02-08-2016, 06:05 PM)Annie Wrote: rpcs3-v0.0.0.6-454-gf66468f

It gets ingame (and freezes) with

DirectX 12
PPU Interpreter 1 / 2
SPU Interpreter 1 / 2

All the modules above LLE'd except cellFont because it throws a generic exception not starting the game.
Log shows TODO cellFont functions that are (I'm almost sure) causing graphical issues in text that was supposed to appear.

Tried with PPU Interpreter 2 and SPU Recompiler and got the same result, it freezes as soon as I get ingame.

cellFont HLE is absolutely abysmal right now. I'm planning to hopefully rewrite it in the coming months.
jacky400
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05-22-2016, 04:25 PM -
#13
It should be fully playable in latest build and tested past few levels

It requires all the following LLE to be fully functional including text in title and in-game without slowdown

librtc
libresc
libfont
libfrontFT
libfreetype



tambre
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05-22-2016, 04:58 PM -
#14
Moved to playable, as it's very very likely fully playable. Would be nice if anyone actually fully confirmed it.
jacky400
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06-20-2016, 04:09 PM -
#15
Unfortunately , it always freeze when in-game so it is only half-playable.
EmuBench
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10-11-2016, 02:39 PM -
#16
(06-20-2016, 04:09 PM)jacky400 Wrote: Unfortunately , it always freeze when in-game so it is only half-playable.
Agreed. In my opinion it should be moved to half-playable. I tried every core, every renderer, every relevant LLE, it always freeze at some point of the first 3 stages. And it does not generate a log when it freezes, so nothing to show here.
shahnawazkhan263
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12-16-2016, 02:22 AM -
#17
thanks jacky400 ,for lib. im noob.
Ani
Administrator
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4,373 posts 105 threads Joined: Aug 2017
02-07-2017, 09:31 PM -
#18
This is again Playable as per PR #2351 (https://github.com/RPCS3/rpcs3/pull/2351), commit 48d45301

LLE: sre, spurs_jq, resc, rtc, font, fontFT, freetypeTT (yes, no freetype)

Tested with above and OpenGL, PPU fast, SPU recompiler/fast
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Dante38490
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02-10-2017, 08:59 AM -
#19
My video ^^



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