Specs for RPCS3 in the future?
Started by Chalking Fenterbyte




12 posts in this topic
Chalking Fenterbyte
Unregistered


 
03-21-2014, 07:02 PM -
#4
Speaking of the interpreter, how is the dynarec going? (I haven't checked the source in a while.)

Also, what about a cached interpreter? I am still sticking by the ideal of some degree of lower-level emulation for the system, since some games will most likely never work without the accuracy of it(unless some major hack-around can be done through HLE).


Messages In This Thread
RE: Specs for RPCS3 in the future? - by Chalking Fenterbyte - 03-04-2014, 10:40 PM
RE: Specs for RPCS3 in the future? - by Ekaseo - 03-04-2014, 10:56 PM
RE: Specs for RPCS3 in the future? - by ssshadow - 03-05-2014, 12:16 AM
RE: Specs for RPCS3 in the future? - by Chalking Fenterbyte - 03-21-2014, 07:02 PM
RE: Specs for RPCS3 in the future? - by mixdix123 - 03-25-2014, 04:28 PM
RE: Specs for RPCS3 in the future? - by 3V01988 - 03-25-2014, 05:41 PM
RE: Specs for RPCS3 in the future? - by Ekaseo - 03-25-2014, 06:01 PM
RE: Specs for RPCS3 in the future? - by ssshadow - 03-25-2014, 06:24 PM
RE: Specs for RPCS3 in the future? - by 3V01988 - 03-25-2014, 06:56 PM
RE: Specs for RPCS3 in the future? - by Ekaseo - 03-25-2014, 07:01 PM
RE: Specs for RPCS3 in the future? - by 3V01988 - 03-25-2014, 07:02 PM
RE: Specs for RPCS3 in the future? - by mixdix123 - 03-25-2014, 08:25 PM

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