Metal Gear Solid 4: Guns of Patriots [BLES00246]
Started by Blackbird




106 posts in this topic
makotech222
Member


0
2 posts 0 threads Joined: Aug 2019
01-31-2021, 03:51 PM -
#99
Hi guys, just wanted to report, I think we can move this game to fully playable!

I'm playing [BLUS30109] Version 2.0, on latest master release 0.0.14-11647.

My settings are based on the Illusion custom build settings, but with some small changes, mostly just disabling relaxed ZCULL SYNC, Disable 'Disable ZCULL Occlusion Queries', and Driver Wakeup Delay of 200 microseconds. Full settings below:

Code:
Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 0
  Enable thread scheduler: true
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  Lower SPU thread priority: false
  SPU GETLLAR polling detection: false
  SPU Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: true
  Max SPURS Threads: 3
  SPU Block Size: Safe
  Accurate GETLLAR: false
  Accurate SPU DMA: false
  Accurate Cache Line Stores: false
  Accurate RSX reservation access: false
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  Enable TSX: Disabled
  Accurate xfloat: false
  Approximate xfloat: true
  LLVM Accurate DFMA: true
  PPU LLVM Java Mode Handling: false
  Accurate PPU 128-byte Reservation Op Max Length: 0
  PPU LLVM Accurate Vector NaN values: false
  Stub PPU Traps: 32
  Debug Console Mode: false
  Hook static functions: false
  Libraries Control:
    []
  HLE lwmutex: false
  SPU LLVM Lower Bound: 0
  SPU LLVM Upper Bound: 18446744073709551615
  TSX Transaction First Limit: 800
  TSX Transaction Second Limit: 2000
  Clocks scale: 100
  Sleep Timers Accuracy: Usleep Only
  Performance Report Threshold: 500
  Enable Performance Report: false
  SPURS Urgent queue size: 2
  FCGT accuracy: Approximate
  FCMGT accuracy: Default
  FM accuracy: Approximate
  FNMS accuracy: Approximate
  FMA accuracy: Default
  FMS accuracy: Default
  FREST accuracy: Default
  FRSQEST accuracy: Default
  FI accuracy: Default
  FA accuracy: Default
  FS accuracy: Default
  FESD accuracy: Default
  FRDS accuracy: Default
  FCEQ accuracy: Default
  FCMEQ accuracy: Default
  CFLTS accuracy: Default
  CFLTU accuracy: Default
  CSFLT accuracy: Default
  CUFLT accuracy: Default
  Lib Loader: Load automatic and manual selection
  Load libraries: []
  Accurate PUTLLUC: false
  Approx FCGT: true
  Accurate FM: false
  Approx FM: false
  Approx FMA: false
  Approx FS: false
  MGS4 Stuff: false
  Sleep timers accuracy: Host
  Accurate PUTLLC: false
  SPU Wake-Up Delay: 0
  SPU Wake-Up Delay Thread Mask: 63
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: $(EmulatorDir)dev_flash/
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
  /dev_flash2/: $(EmulatorDir)dev_flash2/
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: 60
  MSAA: Auto
  Shader Mode: Async Shader Recompiler
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: false
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: false
  Use GPU texture scaling: false
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: false
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Strict Texture Flushing: false
  Disable native float16 support: false
  Multithreaded RSX: true
  Relaxed ZCULL Sync: false
  Enable 3D: false
  Debug Program Analyser: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 250
  Anisotropic Filter Override: 0
  Texture LOD Bias Addend: 0
  Minimum Scalable Dimension: 16
  Shader Compiler Threads: 0
  Driver Recovery Timeout: 1000000
  Driver Wake-Up Delay: 200
  Vblank Rate: 240
  DECR memory layout: false
  Vulkan:
    Adapter: GeForce RTX 2080
    Force FIFO present mode: false
    Force primitive restart flag: false
  Performance Overlay:
    Enabled: false
    Enable Framerate Graph: false
    Enable Frametime Graph: false
    Detail level: Minimal
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Right
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: false
    Darkening effect strength: 30
    Blur effect strength: 0
  Reprotect Hack: false
  Vulkan Event Hack: false
  ZCull query default value: 1
  Disable Asynchronous Shader Compiler: false
  No Reprotect: false
  VK Event hack: false
  GoW3 hack: false
  Gondemned hack: false
  D3D12:
    Adapter: ""
Audio:
  Renderer: XAudio2
  Dump to file: false
  Convert to 16 bit: false
  Audio Channels: Downmix to Stereo
  Start Threshold: 1
  Master Volume: 100
  Enable Buffering: true
  Desired Audio Buffer Duration: 50
  Sampling Period Multiplier: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75
  Microphone Type: "Null"
  Microphone Devices: "@@@@@@@@@@@@"
  Downmix to Stereo: true
Input/Output:
  Keyboard: "Null"
  Mouse: Basic
  Camera: "Null"
  Camera type: Unknown
  Move: "Null"
  Pad: Keyboard
System:
  License Area: SCEA
  Language: English (US)
  Keyboard Type: English keyboard (US standard)
  Enter button assignment: Enter with cross
  Console time offset (s): 0
Net:
  Internet enabled: Disconnected
  IP address: 0.0.0.0
  DNS address: 8.8.8.8
  IP swap list: ""
  PSN status: Disconnected
  NPID: ""
  Connection status: Disconnected
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: false
  Prevent display sleep while running games: true
  Show trophy popups: true
  Show shader compilation hint: false
  Use native user interface: true
  GDB Server: 127.0.0.1:2345
  Silence All Logs: false
  Window Title Format: "%R | %V | %T [%t]"
  Show FPS counter in window title: true
  Port: 2345
Log: {}

My Specs:

AMD Ryzen 5800x, at 4.5ghz
16GB DDR4
Nvidia 2080 rtx

I made it through the entire game with only 2 crashes: one in chapter one, and one during the motorcycle segment in Europe. Both were flukes and didn't require any settings changes. The game played between 30 and 60fps for pretty much 95% of the time, with some weird framerate issues only being during the motorcycle scene (which led to the crash).

Thanks so much to the rpcs3 team for this, I haven't been able to play this game in 10 years.


Attached Files Thumbnail(s)
   


Messages In This Thread
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Blackbird - 03-04-2014, 07:27 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by makotech222 - 01-31-2021, 03:51 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Blackbird - 03-04-2014, 08:59 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Blackbird - 03-05-2014, 06:10 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Blackbird - 03-05-2014, 08:23 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Blackbird - 03-06-2014, 01:37 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Blackbird - 03-12-2014, 07:53 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Blackbird - 12-14-2014, 12:56 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Blackbird - 12-23-2014, 01:17 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Blackbird - 12-24-2014, 12:19 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by katanapuffin - 08-09-2015, 08:21 AM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by tambre - 08-09-2015, 01:40 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by NakedSaru - 07-10-2016, 07:25 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by NakedSaru - 07-11-2016, 02:10 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Ekaseo - 07-11-2016, 03:53 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by NakedSaru - 07-12-2016, 09:42 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by NakedSaru - 07-17-2016, 05:53 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by fdemian - 09-01-2016, 03:11 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by caghandemir - 03-01-2017, 08:07 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by fdemian - 03-06-2017, 04:17 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by fdemian - 03-09-2017, 06:57 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by shoopdahoop22 - 03-10-2017, 01:01 AM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by shoopdahoop22 - 03-10-2017, 07:05 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by fdemian - 03-10-2017, 10:20 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Excambau - 03-27-2017, 10:48 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Keksus - 03-28-2017, 07:59 AM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Excambau - 03-28-2017, 05:23 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Excambau - 03-28-2017, 08:28 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Keksus - 03-29-2017, 10:52 AM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Excambau - 03-29-2017, 09:07 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Keksus - 03-29-2017, 09:16 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Excambau - 03-30-2017, 06:52 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by fdemian - 03-31-2017, 05:15 PM
RE: Metal Gear Solid 4: Guns of Patriots [BLES00246] - by Alexbeav - 07-30-2017, 06:56 PM

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