Mega Man 9 [NPUB30036]
Started by osmingebruik




7 posts in this topic
osmingebruik
Unregistered


 
12-10-2013, 08:04 PM -
#1
Not really sure if i should post it here at the intro or loadable thread but oh well,

Game loads, and i'm getting 0,01 Fps
Seems sys_lwcond_wait error keeps looping and shuts down.


Ekaseo
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03-07-2014, 11:23 PM -
#2
This game displays a black screen and 60fps
ssshadow
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4
2,494 posts 63 threads Joined: Aug 2017
03-08-2014, 12:14 AM -
#3
Can you see a better texture in the RSX debugger?
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
03-08-2014, 12:16 AM -
#4
mm...Red pixels see at you!...
Ani
Administrator
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16
4,373 posts 105 threads Joined: Aug 2017
03-04-2016, 04:10 PM -
#5
Duplicate with
http://www.emunewz.net/forum/showthread.php?tid=153565

(Last I tested this it had the game invalid map<K, T> key error error thing [changing the PARAM.SFO to the one of another game that works bypasses that error])
https://github.com/RPCS3/rpcs3/issues/1468
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tambre
Unregistered


 
03-04-2016, 04:37 PM -
#6
Merged.
Aeternal600
Unregistered


 
08-02-2017, 06:45 AM -
#7
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

With both Vulkan and OpenGL, RPCS3 delivers almost flawless emulation! The game runs at a locked 60 fps with no apparent visual glitches. My only nitpick would be that, for whatever reason, the background music sometimes cracks a bit when using Vulkan. With OpenGL, it doesn't do that.

Can be moved to Playable Big Grin
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
08-02-2017, 11:44 AM -
#8
Moving to playable.


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