12-11-2017, 10:08 PM -
(12-05-2017, 12:43 PM)TiboLeParano Wrote:(09-09-2017, 11:50 AM)Joincidencia_92 Wrote: Hi, i've been playing this game without any problem until Agrabah World. When you have to fight against Jafar the second time I can't see anything, only the interfaces like VT, MP... In a crazy try, fighting with a black screen I could beat him. But in the Little Mermaid World the problem is back, and this time I cant do anything. Can somebody solve this problem??Hi, I'm having exactly the same problem on KH 1.5 even with the latest updates :
PS: sometimes the audio is muted too.
PS2: sorry for my English, is not my primary language.
when coming to the agrabah's 2nd part of the boss, i still have the sound (sometimes not) but the graphics usually stays on a frame previously generated : last checkpoint, entry into a new map sector, the interface with HP / texts remains, I can even have a target on the enemy, but graphically the frame stay frozen.
First time, vs Agrabah's boss I updated the game and it worked, but i meet exactly the same problem in atlantica, where there shall be a graphic effect of "underwater" :
The first times, graphics froze just after coming in the world, with still sound and interface displaying,
Updating didn't fixed this time, after making a few changes, (if I remember well, i changes PPU and SPU to Interpreter (Precise), put firmware settings on "automatically load required librairies", i checked "hook static functions", and in the GPU options i checked "Strict rendering mode", "disable vertex cache", "write color buffers") and i achieved to launch to "incoming in the world" video, and save my game from this point.
When i launch that savegame, i'm able to re-access the menu and save options, but if I leave the initial map area tho the nearest one, entering the menu makes the graphics crash again.
I don't know what to do, i may try previous versions of RPCS3 to see if it works better
Thanks for any help !
Hi, I just managed to get through Atlantis using these settings:
CPU settings
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
Automatically load required libraries
Enable SPU loop detection
GPU settings
Renderer: Vulkan
Graphics Device:
Aspect Ratio:
Framelimit:
Anisotropic Filter:
Default Resolution:
[x] Strict Rendering mode
[x] VSync
[x] Disable Vertex Cache
Audio out: XAudio2
Build (i think) rpcs3-v0.0.4-2017-12-10-42c2df87_win64
And most importantly didn't play in fullscreen, don't know if its my computer or something else but as soon as i entered fullscreen mode the fps dropped. And if I tried to enter the in game menu or the save/party menu the game froze and the emulator crashed.
played through atlantis at 30-60fps. The audio dissapeared twice when this appeared in the log: F {SPU[0x2000000] Thread (AxaSoundCellSpursKernel0)} MEM: Access violation reading location 0x0
but other than that no major issues.
PS. English isn't my native language so please excuse my spelling and grammar.