07-10-2013, 09:25 AM -
Hi all!
I have some experience in programming, and I am just very curious about developing an emulator of a such complex system like ps3.
I have read some tutorials "How to write an emulator...", but they all describe simple example architectures (obviously), so i think that there are a ton of issues when you approach a more complex architecture.
Can I ask for some docs or books that can help me to understand the developing process of a such complex emulator ?
For example:
- do you have all the documentation about the ps3 hardware or you need only specific parts of the architecture ?
- where have you found it ?
- do you develop the different components (eg. cpu, gpu, etc) separately and then put them all together ?
- are there things undocumented ?
- are there good books on emulation ?
- is there any rpcs3 documentation ?
I know, these are a lot of questions, i do not pretend you answer them all just few tips are also appreciated.
thank you very much
Keep up the good work
I have some experience in programming, and I am just very curious about developing an emulator of a such complex system like ps3.
I have read some tutorials "How to write an emulator...", but they all describe simple example architectures (obviously), so i think that there are a ton of issues when you approach a more complex architecture.
Can I ask for some docs or books that can help me to understand the developing process of a such complex emulator ?
For example:
- do you have all the documentation about the ps3 hardware or you need only specific parts of the architecture ?
- where have you found it ?
- do you develop the different components (eg. cpu, gpu, etc) separately and then put them all together ?
- are there things undocumented ?
- are there good books on emulation ?
- is there any rpcs3 documentation ?
I know, these are a lot of questions, i do not pretend you answer them all just few tips are also appreciated.
thank you very much
Keep up the good work