Trinity: Souls of Zill O'll [BLUS30503]
Started by Asinine




3 posts in this topic
Asinine
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2,060 posts 83 threads Joined: Aug 2017
10-22-2017, 08:34 PM -
#1
RPCS3 v0.0.3-3-34a6085 Alpha
Ingame
[Image: b8c16fe66f.jpg]
FPS is far too low to be considered playable.
[Image: a30a965636.jpg]
This post was last modified: 10-22-2017, 08:34 PM by Asinine.


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.gz   RPCS3.log.gz (Size: 1.17 MB / Downloads: 10)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
05-30-2018, 10:39 PM -
#2
RPCS3 v0.0.5-6860-4576a31f4 Alpha
Still ingame, graphics have improved but performance has major issues still


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nickerdeemes
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2 posts 0 threads Joined: Oct 2019
10-21-2019, 06:32 PM -
#3
rpcs3-v0.0.7-8909-cb362b40

I believe this game may be Playable at this point. I have no issues other than while building shaders. All movies seem to run correctly and I can maintain 30 fps the whole time (I believe the game is native 30fps?)

Sorry if I have missed anything or am not reporting this correctly. I have played about 2hrs with no issues. I will continue to play and test if I get a chance.
ReLyf
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11 posts 6 threads Joined: Jul 2023
07-28-2024, 09:44 AM -
#4
RPCS3 v0.0.32-16711-501e9260 Alpha | master
AMD Ryzen 7 4800H with Radeon Graphics | 16 Threads | 7.42 GiB RAM | TSC: 2.895GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 22631, Service Pack: none, Compatibility mode: 0

I believe this game deserve the "Playable" title
as someone with a Low-B Mobile CPU i manage to get stable 30FPS when playing (Yes the game is locked 30), on default settings
sure theres a big drop when first booting the game and compilation start but after most of the compilation is done its flat 30

and the fact that it has been like 7 years since the last report

also the game is savestate compatible (usually only games that is marked "Playable" can be savestated)
so yeah

In-game > Playable

           


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