Resistance 3 [BCUS98176]
Started by stride630




19 posts in this topic
Sandi1987
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0
182 posts 24 threads Joined: Sep 2017
09-04-2021, 02:18 AM -
#11
F SIG: Thread terminated due to fatal error: Verification failed
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKRenderTargets.h:81[:10], in function as_rtt)


I got this error at beginning Chapter 14.

Compiling shaders... then crash.


This post was last modified: 09-04-2021, 10:20 PM by Sandi1987.
jvhellraiser
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1 posts 0 threads Joined: Oct 2021
03-09-2022, 03:09 PM -
#12
can some help me figure out this error? i get this but have no idea what it is.

https://ibb.co/YBKQqHF
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
05-06-2022, 11:06 AM -
#13
Both errors above are random, just launch the game again.
Sandi1987
Member


0
182 posts 24 threads Joined: Sep 2017
06-17-2023, 04:53 AM -
#14
Game still crashing or is it fixed?
Sandi1987
Member


0
182 posts 24 threads Joined: Sep 2017
07-04-2023, 09:17 PM -
#15
I just tried and game still crashing.
LifeWulf
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5 posts 0 threads Joined: Sep 2017
09-07-2023, 07:26 PM -
#16
So I have a really weird lighting issue with this game. Black lines that shift with the camera. I grabbed a recording. All the settings in RPCS3 are default aside from the recommended settings on the wiki. I tried disabling antialiasing and enabling Write Color Buffer just to be safe but no difference. Thoughts? RPCS3 and graphics driver are up to date.
Dime333
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14 posts 2 threads Joined: Oct 2018
09-19-2023, 05:50 AM -
#17
(09-07-2023, 07:26 PM)LifeWulf Wrote: So I have a really weird lighting issue with this game. Black lines that shift with the camera. I grabbed a recording. All the settings in RPCS3 are default aside from the recommended settings on the wiki. I tried disabling antialiasing and enabling Write Color Buffer just to be safe but no difference. Thoughts? RPCS3 and graphics driver are up to date.


I had the same issue and fixed it by dasabling the "Extended FOV" patch.
LifeWulf
Member


0
5 posts 0 threads Joined: Sep 2017
09-21-2023, 12:49 AM -
#18
(09-19-2023, 05:50 AM)Dime333 Wrote:
(09-07-2023, 07:26 PM)LifeWulf Wrote: So I have a really weird lighting issue with this game. Black lines that shift with the camera. I grabbed a recording. All the settings in RPCS3 are default aside from the recommended settings on the wiki. I tried disabling antialiasing and enabling Write Color Buffer just to be safe but no difference. Thoughts? RPCS3 and graphics driver are up to date.


I had the same issue and fixed it by dasabling the "Extended FOV" patch.

Thank you!!! That was what caused it. A shame I can't play with the patch but at least the game works now!
nandru
Member


0
14 posts 0 threads Joined: Dec 2019
04-22-2024, 04:41 AM -
#19
OK, game runs at full speed most of the time, but drops to 1FPS and something about semaphores appears on the log.


Kubuntu 24.10, Ryzen 5 5600, 16Gb Ram, Geforce GTX 1660 Super 6Gb.



Attached Files
.gz   Resistance 3 [BCUS98176].log.gz (Size: 1.29 MB / Downloads: 0)
L0WHAWK
Member


1
198 posts 24 threads Joined: May 2023
04-23-2024, 07:24 AM -
#20
I used default settings and disabled Vertex Cache and have noticed no graphic issues or frame drops.
Seemed to play great, but after I closed the game I noticed the log file was huge.

RPCS3 v0.0.31-16374-862727e9 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 6.6.3 | Run-time uses Qt 6.6.3


YTvideo : https://youtu.be/X9Wswy6dpWE

Log File : https://www.mediafire.com/file/5te5e2t44...og.gz/file


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