07-02-2023, 11:42 PM -
After about 45 minutes of playing, I get this access violation error and the emulator freezes.
I wanted to attach the log, but it's over 250MBs uncompressed. Compressed it's about 9MBs, and the site says it won't let me upload attachments larger than 8.40 MBs. So, here's the full log on Mega.
Here is my custom settings I use for the game.
And here is my system hardware:
I tried with all the settings turned back to default as people are claiming it works for them, but I still have that 0x20 memory crash. It managed to crash after only 10 minutes this time. Said the same thing in the log, tried to upload it, but I keep forgetting that rebooting the emulator wipes the log, which IDK why, since it's just a 0KB file until the emulator closes then it flushes the log to disk.
I wanted to attach the log, but it's over 250MBs uncompressed. Compressed it's about 9MBs, and the site says it won't let me upload attachments larger than 8.40 MBs. So, here's the full log on Mega.
Here is my custom settings I use for the game.
Code:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
PPU Calling History: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
PPU LLVM Precompilation: true
Thread Scheduler Mode: Operating System
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
SPU Reservation Busy Waiting Percentage: 0
SPU GETLLAR Busy Waiting Percentage: 100
SPU Debug: false
MFC Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: true
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate SPU DMA: false
Accurate SPU Reservations: true
Accurate Cache Line Stores: false
Accurate RSX reservation access: false
RSX FIFO Accuracy: Fast
SPU Verification: true
SPU Cache: true
SPU Profiler: false
MFC Commands Shuffling Limit: 0
MFC Commands Timeout: 0
MFC Commands Shuffling In Steps: false
Enable TSX: Enabled
Accurate xfloat: false
Approximate xfloat: true
Relaxed xfloat: true
Accurate PPU 128-byte Reservation Op Max Length: 0
Stub PPU Traps: 0
Full Width AVX-512: true
PPU LLVM Java Mode Handling: true
Use Accurate DFMA: true
PPU Set Saturation Bit: false
PPU Accurate Non-Java Mode: false
PPU Fixup Vector NaN Values: false
PPU Accurate Vector NaN Values: false
PPU Set FPCC Bits: false
Debug Console Mode: false
Hook static functions: false
Libraries Control:
[]
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
TSX Transaction First Limit: 800
TSX Transaction Second Limit: 2000
Clocks scale: 100
SPU Wake-Up Delay: 0
SPU Wake-Up Delay Thread Mask: 63
Max CPU Preempt Count: 0
Allow RSX CPU Preemptions: true
Sleep Timers Accuracy: Usleep Only
Performance Report Threshold: 500
Enable Performance Report: false
Assume External Debugger: false
VFS:
Enable /host_root/: true
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Empty /dev_hdd0/tmp/: true
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Auto
Second Frame Limit: 0
MSAA: Auto
Shader Mode: Async Shader Recompiler
Shader Precision: High
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Renderdoc Compatibility Mode: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Video Output: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Multithreaded RSX: true
Relaxed ZCULL Sync: false
3D Display Mode: Disabled
Debug Program Analyser: false
Accurate ZCULL stats: true
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 200
Anisotropic Filter Override: 0
Texture LOD Bias Addend: 0
Minimum Scalable Dimension: 512
Shader Compiler Threads: 0
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 60
Vblank NTSC Fixup: false
DECR memory layout: false
Allow Host GPU Labels: false
Disable MSL Fast Math: false
Output Scaling Mode: Bilinear
Vulkan:
Adapter: NVIDIA GeForce GTX 1080 Ti
Force FIFO present mode: false
Force primitive restart flag: false
Exclusive Fullscreen Mode: Automatic
Asynchronous Texture Streaming 2: true
FidelityFX CAS Sharpening Intensity: 50
Asynchronous Queue Scheduler: Safe
VRAM allocation limit (MB): 65536
Performance Overlay:
Enabled: false
Enable Framerate Graph: false
Enable Frametime Graph: false
Framerate datapoints: 50
Frametime datapoints: 170
Detail level: Medium
Framerate graph detail level: All
Frametime graph detail level: All
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 48
Blur effect strength: 0
Audio:
Renderer: Cubeb
Audio Provider: CellAudio
RSXAudio Avport: HDMI 0
Dump to file: false
Convert to 16 bit: false
Audio Format: Stereo
Audio Formats: 0
Audio Device: "@@@default@@@"
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Enable Time Stretching: false
Disable Sampling Skip: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Music Handler: Qt
Input/Output:
Keyboard: "Null"
Mouse: Basic
Camera: "Null"
Camera type: Unknown
Camera flip: None
Camera ID: Default
Move: "Null"
Buzz emulated controller: "Null"
Turntable emulated controller: "Null"
GHLtar emulated controller: "Null"
Pad handler mode: Single-threaded
Keep pads connected: false
Pad handler sleep (microseconds): 1000
Background input enabled: true
Show move cursor: false
Lock overlay input to player one: false
Emulated Midi devices: Keyboardßßß@@@Keyboardßßß@@@Keyboardßßß@@@
System:
License Area: SCEA
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Console time offset (s): 0
PSID high: 0
PSID low: 0
HDD Model Name: ""
HDD Serial Number: ""
Net:
Internet enabled: Disconnected
IP address: 0.0.0.0
Bind address: 0.0.0.0
DNS address: 8.8.8.8
IP swap list: ""
UPNP Enabled: true
PSN status: Disconnected
Savestate:
Start Paused: false
Suspend Emulation Savestate Mode: false
Inspection Mode Savestates: false
Save Disc Game Data: false
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Prevent display sleep while running games: true
Show trophy popups: true
Show shader compilation hint: false
Show PPU compilation hint: false
Use native user interface: true
GDB Server: 127.0.0.1:2345
Silence All Logs: false
Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Pause Emulation During Home Menu: false
Log: {}
And here is my system hardware:
Code:
OS Name Microsoft Windows 10 Pro
Version 10.0.19045 Build 19045
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name DESKTOP-062SD2M
System Manufacturer To Be Filled By O.E.M.
System Model To Be Filled By O.E.M.
System Type x64-based PC
System SKU To Be Filled By O.E.M.
Processor Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 4201 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. P2.30, 2/26/2018
SMBIOS Version 3.0
Embedded Controller Version 255.255
BIOS Mode UEFI
BaseBoard Manufacturer ASRock
BaseBoard Product Z270 Gaming K6
BaseBoard Version
Platform Role Desktop
Secure Boot State On
PCR7 Configuration Elevation Required to View
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume6
Locale United States
Hardware Abstraction Layer Version = "10.0.19041.2728"
User Name DESKTOP-062SD2M\gir489
Time Zone Eastern Daylight Time
Installed Physical Memory (RAM) 16.0 GB
Total Physical Memory 16.0 GB
Available Physical Memory 9.39 GB
Total Virtual Memory 21.5 GB
Available Virtual Memory 10.6 GB
Page File Space 5.50 GB
Page File C:\pagefile.sys
Kernel DMA Protection Off
Virtualization-based security Running
Virtualization-based security Required Security Properties
Virtualization-based security Available Security Properties Base Virtualization Support, Secure Boot, DMA Protection, Mode Based Execution Control
Virtualization-based security Services Configured Hypervisor enforced Code Integrity
Virtualization-based security Services Running Hypervisor enforced Code Integrity
Windows Defender Application Control policy Enforced
Windows Defender Application Control user mode policy Off
Device Encryption Support Elevation Required to View
A hypervisor has been detected. Features required for Hyper-V will not be displayed.
I tried with all the settings turned back to default as people are claiming it works for them, but I still have that 0x20 memory crash. It managed to crash after only 10 minutes this time. Said the same thing in the log, tried to upload it, but I keep forgetting that rebooting the emulator wipes the log, which IDK why, since it's just a 0KB file until the emulator closes then it flushes the log to disk.
This post was last modified: 07-03-2023, 08:50 PM by gir489.