MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




52 posts in this topic
Asinine
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07-01-2022, 04:13 AM -
#51
That issue is fixed with Read Color Buffers.. See the wiki https://wiki.rpcs3.net/index.php?title=M...figuration
Asinine
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2,060 posts 83 threads Joined: Aug 2017
09-24-2022, 04:12 PM -
#52
RPCS3 v0.0.24-14183-a604394b Alpha
Playable, honestly has been for at least 5 months. Use settings from: https://wiki.rpcs3.net/index.php?title=M...figuration WCB and RCB are needed to fix issues with graphics.
Use disable dynamic res scale patch via manage > game patches. 60FPS patch works well aside from it causing you to drive slower through deep water, though this mostly affects smaller vehicles.
Not a huge issue as most tracks let you drive around water. For Split-Screen, 3 and 4player co-op are pretty hard to play.
Gameplay: https://youtu.be/xUpw9bHmoac

I have a 5950X, but a 12400F gets similar perf, and both are overkill for this game.


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CorndogCrusader
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1 posts 0 threads Joined: Sep 2024
09-28-2024, 12:30 AM -
#53
(05-13-2021, 08:16 AM)Jgr9 Wrote:
(05-13-2021, 04:01 AM)CasePB Wrote: I'm using the 60fps fix and I'm getting this real bad screen shake.  Like the vehicle hits a rock every other second but I'm actually traveling at full speed.  Anyone know of a fix for this?  It's making it almost unplayable for me.

One of the patch descriptions for that literally says it's a known issue with using it.

I wouldn't know if it could ever be fixed or not.


Anyways, since my last post, my framerate MAY have improved a little bit, at least in the good corners I might finally hit 30 for just that small moment (with no AI around), but I still don't think I'll ever get stable 30 on my now ancient 2600K lol. (pre-Haswell / TSX) No matter what GPU?

I'm guessing nobody has made any breakthroughs in fixing the violent camera shake at 60 FPS yet? It's genuinely unbearable to play at times.  Sad


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