05-22-2021, 02:21 AM -
RPCS3 v0.0.16-12277-8217840a Alpha | HEAD
AMD Ryzen 7 2700X Eight-Core Processor | 16 Threads | 15.95 GiB RAM | TSC: 3.700GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1080' running on driver 466.27.0.0
SYS: Firmware version: 4.84
I encountered many bugs playing this on RPCS3 but I cleared the game and Maze of Tribulations.
Game requires Force CPU Blit and Write Color Buffers to run with less graphical bugs.
Using "Multithreaded RSX" or "Write Depth Buffers" makes the game freeze faster. Game runs faster using "Relaxed ZCULL Sync".
Types of errors that I found... their frequency can be reduced using these settings:
After VM: Access violation error the game can't be rebooted. If you use RAMMap after closing RPCS3 to empty modified list page, standby list and priority 0 standby list (flushing RPCS3 from memory) you can restart the game.
AMD Ryzen 7 2700X Eight-Core Processor | 16 Threads | 15.95 GiB RAM | TSC: 3.700GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1080' running on driver 466.27.0.0
SYS: Firmware version: 4.84
I encountered many bugs playing this on RPCS3 but I cleared the game and Maze of Tribulations.
Game requires Force CPU Blit and Write Color Buffers to run with less graphical bugs.
Using "Multithreaded RSX" or "Write Depth Buffers" makes the game freeze faster. Game runs faster using "Relaxed ZCULL Sync".
Types of errors that I found... their frequency can be reduced using these settings:
- RSX: FIFO error: possible desync event: increase Driver Wake-Up Delay to 400µs or more.
- VM: Access violation reading location: use Accurate Xfloat.
- SIG: Thread terminated due to fatal error: Verification failed: use Accurate Xfloat.
After VM: Access violation error the game can't be rebooted. If you use RAMMap after closing RPCS3 to empty modified list page, standby list and priority 0 standby list (flushing RPCS3 from memory) you can restart the game.