Sly 3: Honour Among Thieves [NPEA00343]
Started by MarioSonic2987




5 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
06-10-2017, 09:13 AM -
#1
Reaches ingame but you can't interact with Sly. Tested in 9569a579.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
Automatic

Graphics

- OpenGL
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
06-26-2018, 03:56 PM -
#2
With rpcs3-v0.0.5-7006-3b8eab87_win64, goes ingame with good graphics and sound. In the last mission in Episode 4, the screen is covered by the rendering of the second camera and it doesn't let you see anything. It has the same save bug as Sly 2.

PD: Move this thread to Ingame.
This post was last modified: 07-24-2018, 07:23 AM by MarioSonic2987.


Attached Files Thumbnail(s)
           

.gz   Log Sly 3 26-6-18 VK.gz (Size: 67.51 KB / Downloads: 94)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
skein0ne
Member


0
16 posts 1 threads Joined: Apr 2019
10-13-2020, 06:09 PM -
#3
I did a 100% walkthrough with an i5 6500 and a gtx 1060 on v0.0.12-10989 on linux. works great. There were a few crashes only after restarts (to skip cutscenes for faster walkthrough) and one consistent crash in a mission on chapter 5 which was solved by playing the mission with the fast interpreter ppu and spu decoders.

Here's all of the footage: https://www.youtube.com/watch?v=lQtlpZbI...ThodoKappa

(and log attached)

Move to playable.


Attached Files
.gz   RPCS3.log.gz (Size: 821.21 KB / Downloads: 19)
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
07-17-2021, 09:37 PM -
#4
In RPCS3 v0.0.17-12496-441713d9 Alpha, it's playable with perfect graphics. Performance is good with an i7 7700HQ.

You will need to enable PPU LLVM Java Mode Handling, in Debug tab, to fix broken models and a crash in Episode 4.

Deleting save data is currently broken, but PR #10566 fixes that issue, which is now merged. 
And when you overwrite an existing save game, it says there's an error, but it saves correctly.


Attached Files Thumbnail(s)
           

.gz   Log Sly 3 17-7-21.gz (Size: 136.51 KB / Downloads: 7)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
07-29-2021, 11:38 AM -
#5
In RPCS3 v0.0.17-12549-0262076b Alpha, it has the same behaviour as explained in my previous post. Deleting saves is working, but overwriting them is still broken. However, you can save the game without problems.

PPU LLVM Java Mode Handling setting has been moved to Advanced tab, since this is an accuracy setting.


Attached Files Thumbnail(s)
               

.gz   Log Sly 3 29-7-21.gz (Size: 143.58 KB / Downloads: 17)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
scr1pt
Member


0
2 posts 0 threads Joined: Aug 2017
06-03-2023, 07:58 PM -
#6
Hi there,

I'm having these errors trying to play the game, where the cutscenes freeze and audio cuts out:

E sys_fs: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00343/USRDIR/Sly3/ANAGLYPH.YES” [1]
E SYS: 'cellSaveDataAutoLoad2' failed with 0x8002b401 : CELL_SAVEDATA_ERROR_CBRESULT [1]
E SYS: 'cellSaveDataAutoLoad2' failed with 0x8002b401 : CELL_SAVEDATA_ERROR_CBRESULT [2]



any help, please? Thanks


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