Killzone 3 Multiplayer [NPEA00321]
Started by Jaroslav_01




4 posts in this topic
Jaroslav_01
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5 posts 2 threads Joined: Nov 2017
05-11-2021, 02:01 PM -
#1
I was looking around and I saw that NPEA00321 [Killzone 3 MP] isn't on the compatibility list. It should be added together with the other KZ3 MP only games (NPUA70167 / NPJA00071)

I don't really know about the compatibility because my CPU is an old 3rd gen I7 (i7-3635qm, no wonder it doesn't work) and it just gives a black screen and crashes, maybe other people can test it....
It does show a fps counter but it is frozen. and when I play with the settings it sometimes shows compiling shaders and then also freezes.
Tested both on Vulkan and OpenGL
Most of the time used default settings.
Gfx: Nothing | Sound: Nothing | Status: Nothing

Installed the game trough the folder method (Installed PSN game from Hdd0/game to the drive of the computer) and pkg method (Installed PSN game converted back to pkg using PS3 Game extractor) and both with their .rap files.

Build: rpcs3-v0.0.15-12167-64a109d2_win64
Game: Killzone 3 Multiplayer [NPEA00321] (Updated the game to 01.01.)
OFW 4.87

CPU: i7-3635QM 3.4Ghz
GPU: AMD radeon hd 8870m
RAM: 12Gb DDR3
Windows 10 Pro x64


E SYS: 'cellSaveDataUserAutoLoad' failed with 0x8002b401 : CELL_SAVEDATA_ERROR_CBRESULT [1]


E SYS: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00321/USRDIR/LocalCachePS3/lumps/assets_description.system.core” [1]


U sys_crashdump TODO: sys_crash_dump_set_user_log_area(index=3, new_entry=*0xd003f7d0)


F VM: Access violation writing location 0x0 (unmapped memory) [type=u32]
This post was last modified: 05-11-2021, 02:59 PM by Jaroslav_01.


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Ani
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4,390 posts 107 threads Joined: Aug 2017
06-03-2021, 12:31 AM -
#2
Sorry, this report is not valid, this game is not in the "Nothing" category. It seems like your hardware is too weak/old for RPCS3.

   

   
This post was last modified: 06-03-2021, 12:34 AM by Ani.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
1qazxcvbnmlp098
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11 posts 0 threads Joined: Jun 2020
06-03-2021, 03:09 PM -
#3

(06-03-2021, 12:31 AM)Ani Wrote: Sorry, this report is not valid, this game is not in the "Nothing" category. It seems like your hardware is too weak/old for RPCS3.

as I tested it, I got the same effect as above? can you move to the "intro" thread?
pc specs:
ryzen 7 2700x
16gb ram 
gtx 1660 super 6gb vram
This post was last modified: 06-03-2021, 03:21 PM by 1qazxcvbnmlp098.
Ani
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4,390 posts 107 threads Joined: Aug 2017
06-04-2021, 06:34 PM -
#4
Needs a proper report, which I don't have the time to do right now. Feel free to do one though.
I was able to get Ingame, graphics were broken but I didn't try changing any settings as I was just quickly checking if it booted or not.
This post was last modified: 06-04-2021, 06:41 PM by Ani.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Jaroslav_01
Member


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5 posts 2 threads Joined: Nov 2017
06-09-2021, 08:29 AM -
#5
(06-04-2021, 06:34 PM)Ani Wrote: Needs a proper report, which I don't have the time to do right now. Feel free to do one though.
I was able to get Ingame, graphics were broken but I didn't try changing any settings as I was just quickly checking if it booted or not.

I bought a new laptop and first had problems that caused the same errors but I started from scratch:
I re-copied the game from the PS3 to my new laptop.

Tested multiple profiles:
1: used all default settings but OpenGL is enabled.
The game works sort of. 
The intro/menu, 2D elements and sound are perfect but going ingame only gives me the HUD elements and sound. It shows 3 grey zones and White rectangles which is the skybox I think.
Example: Screenshot 1

2: All default but some changes, this time with Vulkan using the RTX 3070
SPU block size: Mega / safe (have the same performance/ effect)
Additional settings: 
Write color buffers: true (This is important, if this is off the game doesn't show anything except hud and menu)
Multithreaded RSX: true
Advanced: Relaxed ZCULL sync
The game works (Example: Screenshot 3but sometimes shows artifacts on the screen in diffirent colors (Example: Screenshot 2)
FPS is low (around 10-25 fps ingame, 30-60 in menu/loading screens
The menu sometimes shows broken text, maybe a shader compiling fault, but after restarting it's fine.
Video example: https://youtu.be/MAN3iyQyyHg
Turning off anti-aliasing gives a little bit better performance but it isn't really noticable.

Status: In-game
Build: rpcs3-v0.0.16-12381-2d3fe7ce Alpha
Game: Killzone 3 Multiplayer [NPEA00321] (Updated the game to 01.01.)
OFW 4.87

CPU: AMD R7- 8500H
GPU: My Gpu's: RTX 3070max-q, AMD Radeon Vega 8
RAM: 32Gb DDR4 3200Mhz
Windows 10 Home x64
This post was last modified: 09-10-2021, 02:56 PM by Jaroslav_01. Edit Reason: More results


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