Killzone 2 [BCES00081]
Started by GrantKane




40 posts in this topic
onkeh
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50 posts 10 threads Joined: May 2020
02-09-2021, 01:42 AM -
#31
It runs OK on latest build on my 9700k - around 50fps on some indoor scenes, but drops to around 10fps when there's lots of particles on screen, the bit where you are driving a tank on like the 3rd stage is a slide-show. Sometimes you just get a black screen when loading your game but usually works second try after restarting the emulation. Some footage here:

https://youtu.be/kS-cR_Lj85g

2d62f9c4
Game version 1.01
Vulkan
Write Color Buffers on
720p, Anti-aliasing off
Vblank 120hz
Ani
Administrator
*******


16
4,386 posts 106 threads Joined: Aug 2017
02-09-2021, 02:30 PM -
#32
The freezing is already fixed
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
aabd2
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2 posts 0 threads Joined: Nov 2020
06-29-2021, 07:43 PM -
#33
Playing Killzone 2 BCES00081 on RPCS3 0.0.16-12431-9b050a33 Alpha

RTX 3080 gpu

Game version 01.01
Write Color Buffers on
Resolution scaling 1080p
Vulkan
Audio Surround 7.1

After the intro video right as you land on the planet and Rico yells HEADS DOWN the game loops on this audio and freezes with glitched rendering stuck on screen.

Game continues to work from this scene on once rebooting it after the hang up.
This post was last modified: 07-02-2021, 10:49 AM by aabd2.
Jaroslav_01
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5 posts 2 threads Joined: Nov 2017
09-10-2021, 03:04 PM -
#34
RPCS3 Version: 0.0.18-12732-f98595be Alpha4
Game: Killzone 2  [BCES00081] (Updated the game to 01.29)
OFW 4.87

CPU: AMD R7- 8500H
GPU: My Gpu's: RTX 3070max-q
RAM: 32Gb DDR4 3200Mhz
Windows 10 Home x64

Lower SPU thread: off
Enable SPU loop: off
SPU cache: on

Write Color Buffers: on
Framelimit: off
Anti-aliasing: disabled
ZCULL Accuracy: relaxed

Killzone 2 multiplayer, played 50+ hours.
- I noticed that the game doesn't play some sounds. I never heard Visaris voice when playing because on the official hardware he always anounces something. Noticed that I could hear the announcers when I am in spectator mode in radec academy but it happens rarily. At 58:09 https://youtu.be/oyLRaTa0SXk?t=3491 .
- Sometimes when an explosion happens or something else (maybe visaris/announcers speach happens) all other sounds are muffled for some seconds.

- I can see blue lights from enemies chests trough walls and also when an enemy saboteur changes to our team, his nametag can be seen trough walls. (See screenshot 1)
- The gun flash when shooting doesn't have the right opacity/ has no opacity. (Tested with the m82).

- When playing on the map Radec Academy and looking/ being at the centre square everything lags horribly.
It goes from 30-40fps to 14-18fps when looking trough the doors to the main square. (See screenshot 2, and videos)
This post was last modified: 01-17-2022, 01:17 PM by Jaroslav_01. Edit Reason: more findings


Attached Files Thumbnail(s)
       

.7z   RPCS3.7z (Size: 636.67 KB / Downloads: 4)
gabinxs
Member


0
1 posts 0 threads Joined: Oct 2021
10-10-2021, 08:28 PM -
#35
RPCS3 Version: 0.0.18-12732-f98595be Alpha4
Game: Killzone 2  [BCES00081] (Updated the game to 01.29)
OFW 4.88

CPU: AMD RYZEN 7 3800x
GPU: gigabyte rtx-2070 super OC gaming
RAM: 16gb DDR5 3200Mhz
Windows 10 pro

ENABLE SPU LOOP on
FRAME LIMIT auto
ZCULL relaxec
FSR SCALING enabled

PATCHES: disable post procesing ENABLED

Everything runs smooth, but I've reach the Maelstra Barrens stage, and when I ride the EXO and move forward until a step drop, the game freezes and I get this error:
F SIG: Thread terminated due to fatal error: Unknown STOP code: 0x3fff (op=0x28000000, Out_MBox=empty)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:4800[:22], in function stop_and_signal)

(complete log attached - from rpcs3 starting, to getting the error, to stoping the game)

Another problem is that most of the time the audio doesn't work correctly... there are missing effects or voices (although sometime they work, but mostly don't)

If anyone can help, I'll apreciate it a lot! Thanks in advance!


Attached Files
.7z   log.7z (Size: 8.31 KB / Downloads: 0)
NinjaIT
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4 posts 0 threads Joined: Sep 2019
04-16-2022, 01:29 PM -
#36
My dualshock 3 motion sensor doesn't work on windows 11, can you emulate the motion sensor for common controllers like xbox one controller ? Thanks Big Grin
jutsu1370
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6 posts 1 threads Joined: Apr 2020
10-22-2022, 01:23 AM -
#37
is it playable like god of war 3 and the last of us? or worst?
Bullet_Magnit
Member


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2 posts 0 threads Joined: Aug 2022
12-15-2022, 01:23 PM -
#38
(10-22-2022, 01:23 AM)jutsu1370 Wrote: is it playable like god of war 3 and the last of us? or worst?
Like a god of war 3. The last of us you can wait on pc.
SoluS_RUS
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2 posts 0 threads Joined: Dec 2022
01-05-2023, 09:29 AM -
#39
RPCS3 v0.0.25-14517-310fa712 Alpha | master
Intel® Core™ i5-10600K CPU @ 4.10GHz | 12 Threads | 15.92 GiB RAM | TSC: 4.104GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0

Played this game a bit. Very few graphical artefacts:
1) some lights goes throw the textures (e.g. enemy red eyes or transport blue lights) - see screen attached.
2) very rare glitch frame of purple color (I saw about 3 of them during 1 hour play) - I don't know how to screen them - it's like couple of frames.

Anything else seems very good by the moment.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 6.42 MB / Downloads: 1)
SoluS_RUS
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2 posts 0 threads Joined: Dec 2022
01-21-2023, 10:52 AM -
#40
Playable till the final boss - Radek. After killing Radek and going to Visary cabinet game always hangs.

RPCS3 v0.0.26-14597-ac2b2d82 Alpha | master
Intel® Core™ i5-10600K CPU @ 4.10GHz | 12 Threads | 15.92 GiB RAM | TSC: 4.104GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2


Attached Files
.gz   RPCS3.log.gz (Size: 5.74 MB / Downloads: 9)


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