Another Century's Episode R [BLJS10081]
Started by Aldracity




5 posts in this topic
Aldracity
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8 posts 1 threads Joined: May 2018
08-13-2018, 05:41 AM -
#1
RPCS3 v0.0.5-7166-fdcc5adc8 Alpha | HEAD

It's ingame, shit runs, and audio and video playback is buttery smooth, but for some reason the ingame tickrate is absurdly low? The FPS counter is clearly running full throttle, but the graphics look like they're playing at 5-10fps. On the other hand, if you're playing a character with PhysX effects (eg: King Gainer's mecha-dreadlocks) the PhysX seems to run at full framerate between hiccups.

Fiddled with the config, but the only tweak that seemed to make a difference was capping the framerate at 30fps; it seemed slightly less stuttery, but that's just my unscientific observation.

EDIT: Added log file
This post was last modified: 08-18-2018, 06:57 PM by Aldracity.


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.7z   RPCS3.7z (Size: 407.19 KB / Downloads: 13)
gespenst
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60 posts 6 threads Joined: Nov 2017
01-17-2021, 12:22 PM -
#2
RPCS3 v0.0.14-11581-c06707c8 Alpha

Extreme stuttering at both menus and gameplay despite the FPS counter says the game runs at full FPS. The game then freezes at random period during gameplay.

   

I think Gundam UC shares similar issue with this title.
This post was last modified: 01-17-2021, 12:46 PM by gespenst.


Attached Files
.gz   RPCS3.log.gz (Size: 468.73 KB / Downloads: 4)
Aldracity
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8 posts 1 threads Joined: May 2018
01-13-2022, 07:23 AM -
#3
I think this is Playable now? I'm only on level 3 of the SRW OG route and the level's kicking my ass, but it did serve as a pretty good way to benchmark things.

RPCS3 v0.0.20-13176-f5260277 Alpha | HEAD

Intel® Core™ i7-9750H CPU @ 2.60GHz | 6 Threads | 31.92 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2060' running on driver 497.9.0.0
Firmware version: 4.88


Custom Configuration Settings (vs. defaults)

SPU Block Size: Giga
- Makes a very big difference, no apparent compatibility issues.

Renderer: OpenGL
- Vulkan is stuck in the 15-20 fps range, but barely makes GPU calls? Resolution Scale works, but I've had spotty results, possibly because of my hardware.

Framelimit: 30
- Just like 3.5 years ago it's really glitchy/stuttery at 60 cap, but that's completely gone at 30 cap. 60 cap works flawlessly in maps where there's only a handful of enemies though, so maybe someone with better hardware might have better luck than me.

Write Color Buffers On
- Not 100% sure if this did anything, but I did notice weird lighting at one point.


Attached Files
.gz   RPCS3.log.gz (Size: 798.82 KB / Downloads: 0)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
01-18-2022, 02:35 PM -
#4
(01-13-2022, 07:23 AM)Aldracity Wrote: I think this is Playable now? I'm only on level 3 of the SRW OG route and the level's kicking my ass, but it did serve as a pretty good way to benchmark things.

RPCS3 v0.0.20-13176-f5260277 Alpha | HEAD

Intel® Core™ i7-9750H CPU @ 2.60GHz | 6 Threads | 31.92 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2060' running on driver 497.9.0.0
Firmware version: 4.88


Custom Configuration Settings (vs. defaults)

SPU Block Size: Giga
- Makes a very big difference, no apparent compatibility issues.

Renderer: OpenGL
- Vulkan is stuck in the 15-20 fps range, but barely makes GPU calls? Resolution Scale works, but I've had spotty results, possibly because of my hardware.

Framelimit: 30
- Just like 3.5 years ago it's really glitchy/stuttery at 60 cap, but that's completely gone at 30 cap. 60 cap works flawlessly in maps where there's only a handful of enemies though, so maybe someone with better hardware might have better luck than me.

Write Color Buffers On
- Not 100% sure if this did anything, but I did notice weird lighting at one point.
Needs 3 gameplay screenshots.
Aldracity
Member


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8 posts 1 threads Joined: May 2018
01-19-2022, 08:35 AM -
#5
Sorry for the wait, I was redoing testing stuff. Is a video an appropriate replacement for screenshots? (EDIT: Eh, whatever, have both. I forgot I printscreened them years ago) Also, sorry about the gigantic log file this time, but I wanted to resubmit since I swapped the driver and updated RPCS3.

- SYS: RPCS3 v0.0.20-13198-484a3e68 Alpha | HEAD
- SYS: Intel® Core™ i7-9750H CPU @ 2.60GHz | 6 Threads | 31.92 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2060' running on driver 511.23.0.0
- SYS: Firmware version: 4.88

Custom Configuration Settings

SPU Block Size: Giga

Renderer: OpenGL

ZCULL Accuracy: Relaxed (Fastest)
- This seems to do something without causing problems.

Framelimit: 30 OR Off.
- The game has a built-in frame limit of 60 while set to OFF, limits to 30 during cutscenes. There are mad audio stutters when the framerate drops below ~50fps, but as far as I can tell my setup is GPU bottlenecked by my GPU's boost clock.

Resolution Scale (Disable Strict Mode): 150% (1920x1080)
- For some reason, this isn't affected by my aformentioned GPU bottleneck; I get the same stutters in the same places at 100% scale.

Video: https://youtu.be/mgbxsEqG4C8
This post was last modified: 01-19-2022, 08:58 AM by Aldracity.


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.gz   RPCS3.log.gz (Size: 7.86 MB / Downloads: 0)
Aldracity
Member


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8 posts 1 threads Joined: May 2018
01-24-2022, 01:52 AM -
#6
One more thing! I figured out how to get Vulkan working.

Preferred SPU Threads: 1

That's it. Default, then just that one change. That's all it took to fix the stuttering issue, and it also dropped CPU usage so much that I could go from from 90% CPU usage while all core turboing to 4.0 GHz, to 50-60% with turbo disabled (~2.6 GHz).


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