11-08-2020, 05:45 PM -
I've been having this issue on the last few builds of rpcs3, it seems it goes all the way back to PR#8975, Build 0.0.12-10946.
Specifics:
I've attached rpcs3 logs for both working and non-working builds. HDD based games work fine as they are stored locally on the same HDD as the emulator.
It appears that something in build 0.0.12-10946 with how it parses path names has caused it not to be able to properly read the game data or custom configurations if the game data is hosted on a network share that isn't directly mapped to a drive letter.
Specifics:
- Windows 10 Pro x64, latest feature update
- Disc game data being hosted on SMB share on NAS - not directly mapped. E.g., "\\servername\ROMs\Sony Playstation 3\3D Dot Game Heroes (BLUS30490)\"
- Emulator installed locally on HDD, \dev_hdd0\ and \dev_hdd1\ have not been relocated in any way (they exist as subfolders in the emulator's directory)
- Global configuration set to use Vulkan.
- Create custom configuration for game (in this case, BLUS30490 - 3D Dot Game Heroes).
- Set renderer to OpenGL in custom configuration.
- Right click on game and choose "Boot with custom configuration"
- Emulator boots game in Vulkan mode and not OpenGL mode.
- rpcs3 log misidentifies game as "EBOOT.BIN"
- rpcs3 log does not show any attempt to use custom configuration file
- Game fails to launch
I've attached rpcs3 logs for both working and non-working builds. HDD based games work fine as they are stored locally on the same HDD as the emulator.
It appears that something in build 0.0.12-10946 with how it parses path names has caused it not to be able to properly read the game data or custom configurations if the game data is hosted on a network share that isn't directly mapped to a drive letter.
This post was last modified: 11-08-2020, 07:57 PM by n1ckn4m3.