Killzone 2 [BCES00081]
Started by GrantKane




40 posts in this topic
davewuk
Member


0
23 posts 0 threads Joined: Sep 2019
09-04-2020, 07:57 AM -
#21
(09-04-2020, 07:26 AM)ldczzyy Wrote: While I'm playing the US version, but it might be helpful to this version as well.
I found disabling anti-aliasing can give a huge performance boost. With anti-aliasing set to "auto", it would max out my 1080Ti and still only has 10~14fps; with it disabled, even at 4K, it only uses 40~50% GPU, and has double the fps, getting close to 30fps in smaller, less busy scenes.

It seems that I already disabled it but I don't remember what difference it made to performance - good to know that playable speeds ARE achievable if you have the specs though :-)
ldczzyy
Member


0
33 posts 0 threads Joined: Jul 2020
09-04-2020, 03:14 PM -
#22
(09-04-2020, 07:57 AM)davewuk Wrote:
(09-04-2020, 07:26 AM)ldczzyy Wrote: While I'm playing the US version, but it might be helpful to this version as well.
I found disabling anti-aliasing can give a huge performance boost. With anti-aliasing set to "auto", it would max out my 1080Ti and still only has 10~14fps; with it disabled, even at 4K, it only uses 40~50% GPU, and has double the fps, getting close to 30fps in smaller, less busy scenes.

It seems that I already disabled it but I don't remember what difference it made to performance - good to know that playable speeds ARE achievable if you have the specs though :-)

Yeah, it's always "Your milage may vary" for every settings. In this case, maybe my CPU has headroom left when GPU is bottlenecked, so removing GPU bottleneck helped. If your CPU is already closed to max out(on some of the busy threads at least), reducing GPU load may not help as much. And I also checked "disable all logs" in advanced settings, not sure if that helped; and uncheck "loop detection" in CPU settings seemed helped a slightly bit for me.
ldczzyy
Member


0
33 posts 0 threads Joined: Jul 2020
09-27-2020, 07:21 AM -
#23
Huge improvement on this game with recent patch, hitting 60fps at 4K for the first time(that I know of)



Recorded 2 more chapters as it's smooth enough to keep me playing, until the final boss battle, which is still at painful single digit FPS, and that final battle is long and hard even with normal PS3 framerate..



This post was last modified: 09-28-2020, 05:57 AM by ldczzyy.
davewuk
Member


0
23 posts 0 threads Joined: Sep 2019
09-27-2020, 08:23 AM -
#24
(09-27-2020, 07:21 AM)ldczzyy Wrote: Huge improvement on this game with recent patch, hitting 60fps at 4K for the first time(that I know of)

No such improvement for me :-(
ldczzyy
Member


0
33 posts 0 threads Joined: Jul 2020
09-28-2020, 05:55 AM -
#25
(09-27-2020, 08:23 AM)davewuk Wrote:
(09-27-2020, 07:21 AM)ldczzyy Wrote: Huge improvement on this game with recent patch, hitting 60fps at 4K for the first time(that I know of)

No such improvement for me :-(

With time, it will come to youSmile
lainiwaku
Member


0
35 posts 1 threads Joined: Jan 2020
10-03-2020, 02:37 PM -
#26
since months  always crashing when loading level with "F {RSX [0x06a681c]} SIG: Thread terminated due to fatal error: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST)
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKHelpers.h:3280)"

edit : NVM working with default config, i still trying to figure out  what changed this !
edit 2 : ok i had disabled antialiasing, that what causing crash !
edit 3 : Well i can play for 1 minute and then i have " (VK_ERROR_DEVICE_LOST)" error again...
This post was last modified: 10-04-2020, 06:59 AM by lainiwaku.
aabd2
Member


0
2 posts 0 threads Joined: Nov 2020
11-18-2020, 02:13 AM -
#27
Tested today running the game with Vulkan, but for some reason I'm getting as soon as it launches access violation error:

F {PPU[0x1000000] Thread (main_thread) [0x00062f6c]} VM: Access violation writing location 0x0 (unmapped memory) [type=u32]

Game has been patched to latest 01.29 version. SRM and WCB has been enabled as well.

GTX 1080 Ti, AMD Ryzen 3700x, 32 GB DDR4 ram

Please refer to attached logs for more.
raidenninjamgs4
Member


0
12 posts 3 threads Joined: Jan 2021
01-04-2021, 03:26 PM -
#28
RPCS3 v0.0.14-11518-6ae1f1b0 Alpha | HEAD | Firmware version: 4.87

Tested with defaults settings and Write Color Buffers enabled.

Version 01.01

Vulkan: Game works but suffers severe frame drops and wont go higher than 30FPS.




.gz   Killzone.2.BCES00081.01.01.Vulkan.log.gz (Size: 1.59 MB / Downloads: 1)
This post was last modified: 01-06-2021, 08:37 PM by raidenninjamgs4.
NinjaIT
Member


0
4 posts 0 threads Joined: Sep 2019
01-05-2021, 01:32 PM -
#29
I've always crashed in the first level right after met Rico and Evelyn.
My system:
Intel Core i9-9900k
RTX 2080 8GB
16GB DDR4

Error:
·E 0:07:16.206803 {RSX [0x066681c]} RSX: CB chain has run out of free entries!
·F 0:07:16.206858 {RSX [0x066681c]} SIG: Thread terminated due to fatal error: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST)
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKQueryPool.cpp:45[:4], in function poke_query)
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\vkutils\shared.cpp:102[:24], in function die_with_error)
Arystofumes
Member


0
1 posts 0 threads Joined: Feb 2021
02-08-2021, 08:19 PM -
#30
I just tested Killzone 2 with Vulkan backend in RPCS3 and on RTX 2060 it indeed does freeze and crash in the end. Just skimming through this thread it seems that this happens only on RTX 2000 series + Vulkan combination. Verified on my old GTX 960 and it's all fine there.


Forum Jump:


Users browsing this thread: 9 Guest(s)