Biohazard Code: Veronica [NPJB00135]
Started by Failmore




13 posts in this topic
Failmore
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7 posts 2 threads Joined: Apr 2020
04-25-2020, 09:12 PM -
#1
RPCS3 Version: 0.0.9-10258-256c74de Alpha

I hope i am doing this post correct

The game does appear to randomly crash but can be completed if you save often

I was able to fix shadows and reflections (mostly) with stict rendering mode.  I also had write color buffers enabled. 

I don't know if that log file I attached shows the crash in any way.

I played on a ryzen 3800x with an nvidia rtx 2080.  my last playthough I did not have strict rendering enabled (the one in the log) and the shadows were a complete mess.  I used Vulkan as OpenGL framerate was to low.  

PPU and SPU decoders were LLVM 

link to log GZ file because it is to large to upload https://drive.google.com/file/d/1ISmgFcp...sp=sharing



me and some others would love to see this get more stable at some point as this game has no PC version Sad


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onkeh
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50 posts 10 threads Joined: May 2020
05-05-2020, 12:00 PM -
#2
Does not at all for me! White screen on either renderer. Build 1bd6cb21 - Log is attached!


Attached Files
.7z   RPCS3.7z (Size: 156.7 KB / Downloads: 2)
Failmore
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7 posts 2 threads Joined: Apr 2020
05-05-2020, 06:12 PM -
#3
(05-05-2020, 12:00 PM)onkeh Wrote: Does not at all for me! White screen on either renderer. Build 1bd6cb21 - Log is attached!
I managed a full playthough the other day. over 5 hours no crash.   I attached my settings.

I would say this game could likely be moved to playable but i am going to be trying it more


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Failmore
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7 posts 2 threads Joined: Apr 2020
05-18-2020, 03:39 AM -
#4
so i have now played this 15 hours without a crash, i would say it works
digitaldude
RPCS3 Tester


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3,031 posts 559 threads Joined: Aug 2017
05-19-2020, 12:07 PM -
#5
so its playable?
Failmore
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7 posts 2 threads Joined: Apr 2020
07-19-2020, 07:53 PM -
#6
(05-19-2020, 12:07 PM)digitaldude Wrote: so its playable?

its pretty playable, i actually had no had a crash for a very long time...but i did just have one.  I think i attached the correct log.  There have been many times I have run this 6-8 hours without a crash.  however yesterday it crashed after 3.  I don't know if it was simply bad luck or some kind of regression from an update
This post was last modified: 07-19-2020, 07:54 PM by Failmore.


Attached Files
.gz   RPCS3.log.gz (Size: 281.92 KB / Downloads: 5)
Failmore
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7 posts 2 threads Joined: Apr 2020
07-21-2020, 09:40 PM -
#7
(07-19-2020, 07:53 PM)Failmore Wrote:
(05-19-2020, 12:07 PM)digitaldude Wrote: so its playable?

its pretty playable, i actually had no had a crash for a very long time...but i did just have one.  I think i attached the correct log.  There have been many times I have run this 6-8 hours without a crash.  however yesterday it crashed after 3.  I don't know if it was simply bad luck or some kind of regression from an update

I am actually not even sure if i uploaded the right log file....are log files lost if RPCS3 full crash?
Jadusable2
Member


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1 posts 0 threads Joined: Jul 2020
08-10-2020, 07:32 AM -
#8
So I'm still getting crashes. They are at random times, but it always seems to be when I'm using a door. Log was too big to attach to here is a link: https://drive.google.com/file/d/1Jt1gBTt...sp=sharing
Failmore
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7 posts 2 threads Joined: Apr 2020
11-07-2020, 09:24 PM -
#9
Here is a log file with a couple crashes on it

https://drive.google.com/file/d/1C-F9aFM...sp=sharing

It was to large to attach.
onkeh
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50 posts 10 threads Joined: May 2020
01-12-2021, 01:07 AM -
#10
Tried on latest build yesterday. It works but yes, still random crashes. First one yesterday was when exiting secretary's save room (golden guns door) near the start of the game. It also sometimes freezes but will unstuck after about 5-10 seconds. Perfect otherwise!

I saw a note in the NPUB30467 thread (US version) about changing the driver wake-up value to 200 - I tried this and no crashes in the last 5 hours or so!
This post was last modified: 01-12-2021, 10:49 AM by onkeh.


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