Red Dead Redemption GOTY Edition [BLES01294]
Started by Grima04




28 posts in this topic
Knight
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7 posts 1 threads Joined: Aug 2017
08-05-2018, 06:06 PM -
#21
Not sure how to do this since this is my first try but here:

Version = rpcs3-v0.0.5-7161-69af6074_win64

Date of test = 05/08/18 // 5th of August 2018

System Specs:
  • CPU - Intel Core i7-4790K with TSX ENABLED
  • GPU - GTX 980Ti MSI Gaming Edition 6GB
  • RAM - 16GB DDR3 @2133hz
  • SSD - Samsung 850 EVO 1TB
Game Settings:

CPU: - Image Link
  • PPU LLVM Recompiler 
  • SPU LLVM Recompiler (Comparions shots of ASMJIT SPU)
  • Preffered SPU Threads (2)
  • Load liblv2.sprx only
  • Enable thread Scheduler
  • Enable SPU loop detection
  • SPU Cache
  • SPU Block Size (Safe)
  • TSX Intsructions (Forced)

GPU: - Image Link
  • Renderer Vulkan
  • Framelimit (OFF)
  • Aspect Ratio (16:9)
  • Anistropic Filtering (Automatic)
  • Default Resolution (Recommended)
  • Resolution Scale (200%) [1440p]
  • Resolution Scale Threshold (Default)
  • Use GPU Texture Scaling
  • Stretch To Display Area
DEBUG: - Image Link
  • SPU Verification
Issues:

A lot of missing assets and almost no rendering of the landscape (see photo's). Although, framerate is sitting around 10-20 FPS in-game which is nearly 100% better than with SPU ASMJIT where FPS sits at around 6-12 FPS and is incredibly stuttery. The lack of landscape and assets could be contributing to the FPS increase, not sure but I think it's still quite significant regardless. Using SPU ASMJIT there are no missing assets or large graphical issues at all. 

Photos: (Take note of FPS)

SPU LLVM Recompiler 
[/url] ASMJIT Recompiler 
LOG FILE: http://www.mediafire.com/file/gvki8z7pk5...S3.7z/file (12.1MB down from 200MB - can't get it smaller, sorry!)
www.digitalitem.trade
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4 posts 0 threads Joined: Sep 2018
11-12-2018, 07:57 PM -
#22
Hi, 100% cpu usage on 6700k 4.4 GHZ 
<25% GPU usage GTX 1080
<2gb ram usage
Default, Vulkan, GPU texture scaling
So obviously some issue with whatever the cpu is calling
Freezes after several minutes.
Minor artifacts
This post was last modified: 11-12-2018, 07:59 PM by www.digitalitem.trade.
Lagahan
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15 posts 6 threads Joined: Apr 2018
10-22-2019, 07:34 AM -
#23
Hangs on my system after opening Rockstar logos with TSX enabled, goes ingame with TSX disabled (albeit at 9-10fps).
PC: Core i9 9900k @4.9GHz, RTX2080ti @2GHz, 32GB DDR4 4000MHz CL18, Windows 10 2004

Laptop: Core i7 4710MQ @3.3GHz, GTX 880M (8GB), 8GB DDR3 1600MHz, Windows 10 2004
Rockstar
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1 posts 0 threads Joined: Nov 2019
11-06-2019, 07:13 AM -
#24
I'm probably not the first to do so but I have succesfully completed the game on version v0.0.7-9047-35794dc3 (newer versions have color issues).

Using:

LLVM Recompiler for both PPU and SPU
Load liblv2.sprx only
Enable thread scheduler
Enable SPU loop detection
SPU Cache
Preferred SPU Threads: 2
SPU Block Size: Safe
TSX Enabled

Vulkan
720p
Resolution scale 100%
AF: 16x
AA: Auto
Resulotion Scale Threshold: 16x16
Write Color Buffers

No changes of any kind elsewhere except reducing audio buffer delay to 30ms.

The emulator was ran on an i7-8700k running at 5GHz with an AVX offset of 2. Memory used is 32GB of 3200MHz RAM and last but not least a GTX 1080.

In game performance hovered mostly between 10 and 20 FPS with some odd dips below and above that. Never at any point chugged the framerate to a point where the game turned completely unplayable but I spent most time playing whilst looking either down or up. This to prevent the game from actually slowing down and me taking forever to go places. Graphical glitches occur mostly with volumetric stuff (dust, clouds, etc.) but otherwise it looks like everything loads and runs about fine. The game hard-locked the emulator about 4 times with a further 3 soft-locks during the run. I'd say I spent about 25 real life hours completing the main story line and below is a screenshot of the game in the emulator showing the completion stats.

https://gyazo.com/04e46c5d6311b5bbff51fe1df47b4b3e
jcbyn
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7 posts 0 threads Joined: Apr 2020
04-18-2020, 07:29 AM -
#25
Parameters for best experience :

BLES01294 1.00

CPU
PPU : Recompiler (LLVM)
SPU : Recompiler (LLVM)
Additional Settings: ON: Enable thread scheduler ; SPU Cache. OFF: Other settings
TSX : Disabled
SPU Block Size : Safe
Preferred SPU Threads : Auto

GPU
Renderer : Vulkan
Anisotropic Filter : Auto
Anti-Aliasing : Disabled
Default Resolution : 720
Resolution scale : As you want (100%-300%)
Resolution Scale Threshold : 16x16
Additional settings : ON : VSync. OFF: Other settings

AUDIO
Audio Out : XAudio2
Audio Settings : ON : Downmix to Stereo
Buffering : 100 ms

ADVANCED
Core : Debug Console Mode ON
Load liblv2.sprx only
GPU : Relaxed ZCULL Sync
Driver Wake-Up Delay : 200µs
VBlank Frequency : 60 Hz

DEBUG
GPU : ON : Use GPU Texture Scaling. OFF: Other settings
CORE : All OFF

RPCS3 v0.0.9-10228-0df6c415 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i5-9600K CPU @ 3.70GHz | 32 GiB RAM | GeForce RTX2060 Win10 Pro
ColonelMilos
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1 posts 0 threads Joined: Jun 2020
06-08-2020, 05:47 PM -
#26
I have 100% CPU load and only ~5 FPS on i7 7700k/RX 570/latest RPCS3, any chances to fix it?
GarettJaxx
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1 posts 0 threads Joined: Apr 2018
07-16-2020, 03:19 PM -
#27
Game no longer boots for me regardless of settings - simply dumps me back at the RPCS3 GUI when it's finished loading the shader cache

anyone else have this?

Edit: seems some core RDR files had been deleted when transferring game between HDD's. Redumped the game and it works fine, so user error..... doh!
This post was last modified: 07-29-2020, 08:30 AM by GarettJaxx.
Pyro1992
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1 posts 0 threads Joined: Sep 2022
10-17-2022, 10:06 AM -
#28
I Finishd today the game with patch 1.01. It runs very smooth only with some graphical issuel and minimal framedrops in Bigger Towns. i have an 99% FPS betwen 27-29.

RPCS3 Version : Always latest Alpha via Autoupdater (0.024-14281-01c285fc Alpha)

System:
Windows 11
I7-12700k
RTX 3080 12GB
24GB DDR4@3777mhz
Game is on a M.2 PCI4 SSD

Settings: (mostly taken from Youtube)

CPU:
PPU: Recompiler (LLVM)
SPU: Recompiler (LLVM)
SPU XFloat: Approximate XFloat
SPU Block Size: Mega
Preferred SPU: Auto
Thread Scheduler: Operating System

GPU:
Renderer: Vulkan
Aspect: 16:9
Framelimit:Auto
Anisotropic Filter: 16x
Anti-Aliasing: Auto
ZCULL: Relaxed(Fastest)
Shader Quality: High
Resolution: 1280x720
Resolution Scale 200% (2560x1440)
Resolution Scale Threshold: 1024x1024
Upscaling: Enabled 100%
Shader Mode: Async (multi threaded)
Number of Shader Compiler Threads: Auto
Additional Settings: Write Color Buffers + Multithreaded RSX enabled


Attached Files Thumbnail(s)
       
lainiwaku
Member


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35 posts 1 threads Joined: Jan 2020
02-05-2023, 06:45 AM -
#29
i can confirm, i just finished it yesterday, can be moved to playable


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