08-05-2018, 06:06 PM -
Not sure how to do this since this is my first try but here:
Version = rpcs3-v0.0.5-7161-69af6074_win64
Date of test = 05/08/18 // 5th of August 2018
System Specs:
CPU: - Image Link
GPU: - Image Link
A lot of missing assets and almost no rendering of the landscape (see photo's). Although, framerate is sitting around 10-20 FPS in-game which is nearly 100% better than with SPU ASMJIT where FPS sits at around 6-12 FPS and is incredibly stuttery. The lack of landscape and assets could be contributing to the FPS increase, not sure but I think it's still quite significant regardless. Using SPU ASMJIT there are no missing assets or large graphical issues at all.
Photos: (Take note of FPS)
SPU LLVM Recompiler
[/url] ASMJIT Recompiler
LOG FILE: http://www.mediafire.com/file/gvki8z7pk5...S3.7z/file (12.1MB down from 200MB - can't get it smaller, sorry!)
Version = rpcs3-v0.0.5-7161-69af6074_win64
Date of test = 05/08/18 // 5th of August 2018
System Specs:
- CPU - Intel Core i7-4790K with TSX ENABLED
- GPU - GTX 980Ti MSI Gaming Edition 6GB
- RAM - 16GB DDR3 @2133hz
- SSD - Samsung 850 EVO 1TB
CPU: - Image Link
- PPU LLVM Recompiler
- SPU LLVM Recompiler (Comparions shots of ASMJIT SPU)
- Preffered SPU Threads (2)
- Load liblv2.sprx only
- Enable thread Scheduler
- Enable SPU loop detection
- SPU Cache
- SPU Block Size (Safe)
- TSX Intsructions (Forced)
GPU: - Image Link
- Renderer Vulkan
- Framelimit (OFF)
- Aspect Ratio (16:9)
- Anistropic Filtering (Automatic)
- Default Resolution (Recommended)
- Resolution Scale (200%) [1440p]
- Resolution Scale Threshold (Default)
- Use GPU Texture Scaling
- Stretch To Display Area
- SPU Verification
A lot of missing assets and almost no rendering of the landscape (see photo's). Although, framerate is sitting around 10-20 FPS in-game which is nearly 100% better than with SPU ASMJIT where FPS sits at around 6-12 FPS and is incredibly stuttery. The lack of landscape and assets could be contributing to the FPS increase, not sure but I think it's still quite significant regardless. Using SPU ASMJIT there are no missing assets or large graphical issues at all.
Photos: (Take note of FPS)
SPU LLVM Recompiler
[/url] ASMJIT Recompiler
LOG FILE: http://www.mediafire.com/file/gvki8z7pk5...S3.7z/file (12.1MB down from 200MB - can't get it smaller, sorry!)