04-08-2020, 11:23 PM -
RPCS3.20200409_025241.rar (Size: 394.48 KB / Downloads: 3)
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RPCS3.20200408_172748.rar (Size: 478.63 KB / Downloads: 1)
Ninja Gaiden Sigma 2 BLUS30380
I already tried different configs but it still hangs every 10~20 min randomly. Attached logs in rar.
Below is my typical config:
RPCS3 v0.0.9-10145-dce81d4a Alpha | HEAD | Firmware version: 4.85
Intel® Core i7-6700K CPU @ 4.00GHz | 8 Threads | 15.97 GiB RAM | TSC: 4.00GHz | AVX+ | FMA3 | TSX-FA
Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 SYS: Initialization times before main(): 0.083011Gc
·! 0:00:00.397173 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1080 Ti' running on driver 445.75.0.0
·! 0:00:00.436045 GUI: Current language changed to English (en)
·! 0:00:00.540312 Compat: Finished reading database from file: D:/GAME/rpcs3/GuiConfigs/compat_database.dat
·! 0:00:02.312043 SYS: [ord:1] Object 'class patch_engine' is destroying
·! 0:00:02.314154 SYS: Path: D:/DISC/Ninja Gaiden Sigma 2 BLUS30380/PS3_GAME/USRDIR/EBOOT.BIN
·! 0:00:02.314420 SYS: Title: NINJA GAIDEN Σ2
·! 0:00:02.314422 SYS: Serial: BLUS30380
·! 0:00:02.314423 SYS: Category: DG
·! 0:00:02.314423 SYS: Version: 01.00 / 01.02
·! 0:00:02.314475 SYS: Vulkan SDK Revision: 126
·! 0:00:02.314959 SYS: Used configuration:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Enable thread scheduler: false
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: false
SPU Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: false
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate PUTLLUC: false
Accurate RSX reservation access: false
SPU Verification: true
SPU Cache: true
SPU Profiler: false
Enable TSX: Enabled
Accurate xfloat: true
Approximate xfloat: true
PPU Accurate FMA: false
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
Clocks scale: 100
Sleep Timers Accuracy: Usleep Only
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: 50
MSAA: Auto
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Disable Asynchronous Shader Compiler: false
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: false
Relaxed ZCULL Sync: false
Enable 3D: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 16
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 60
DECR memory layout: false
Vulkan:
Adapter: GeForce GTX 1080 Ti
Force FIFO present mode: false
Force primitive restart flag: false
Performance Overlay:
Enabled: false
Enable Framerate Graph: false
Enable Frametime Graph: false
Detail level: Medium
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Start Threshold: 1
Master Volume: 70
Enable Buffering: true
Desired Audio Buffer Duration: 100
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
Keyboard: "Null"
Mouse: "Null"
Camera: "Null"
Camera type: Unknown
Move: "Null"
System:
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Net:
Internet enabled: Disconnected
IP address: 0.0.0.0
DNS address: 8.8.8.8
IP swap list: ""
PSN status: Disconnected
NPID: ""
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Prevent display sleep while running games: true
Show trophy popups: true
Show shader compilation hint: true
Use native user interface: true
GDB Server: 127.0.0.1:2345
Silence All Logs: false
Window Title Format: "FPS: %F | %R | %V | %T [%t]"
This post was last modified: 04-09-2020, 06:53 AM by regx8203.