Metal Gear Solid 4: Guns of Patriots [BLES00246]
Started by Blackbird




106 posts in this topic
Anthony_new
Member


0
1 posts 0 threads Joined: Dec 2019
12-19-2019, 11:30 AM -
#81
Hi guys,I have a big problem.I used rajkosto rpcs3 build
My configuration:
MSI RTX 2070
Intel Core I5-9600K
16 Gb 
О Vulkan,I have only 3-20 fps,but OpenGL so slowly
I'm downloaded old nvidia drivers,but nothing...
When I playing the game,audio freeezin Huh
This post was last modified: 01-06-2020, 06:38 PM by Anthony_new.
Ani
Administrator
*******


16
4,386 posts 106 threads Joined: Aug 2017
12-27-2019, 02:09 AM -
#82
English only, removed the russian post.

If you want to ask for support, you should follow the guidelines and provide a log file. However note that support for non-master builds won't probably be given here as I can't guess how non-master works, unless there's someone who knows and can help.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Batman420Gucci
Member


0
14 posts 0 threads Joined: Apr 2018
01-11-2020, 02:58 PM -
#83
Running on "RPCS3 Version: 0.0.8-9365-aeed349a Alpha" here. Can't seem to get past the introductory logos.

The game boots and I get audio, but right after it loads up the Konami and Kojima logos it goes to a black screen and stays there. FPS counter moves, however. Last thing I have in my logs is:
U {PPU[0x100002b] Thread (HLE Video Decoder)} cellVdec TODO: Interlaced frames not supported (0x1) x3

Tried upgrading/downgrading versions of the game, and can confirm this occurs regardless of whether I used ASMJIT or SPU LLVM, Vulkan or OpenGL. Darn shame.
This post was last modified: 01-11-2020, 03:01 PM by Batman420Gucci.
LudicrouslyLiam
Member


0
4 posts 0 threads Joined: Jan 2020
01-31-2020, 07:09 PM -
#84
When I boot this version of the game, for some reason it sets my monitor's refresh rate to 60. I can manually change it back to 144 but thought it was odd that it does this.

I can't seem to control anything when in the main menu, not sure why. Anyone else have this issue? I can provide the log if that will help.
Krysnic
Member


0
2 posts 0 threads Joined: Nov 2019
02-01-2020, 11:00 AM -
#85
Playable emulator version https://github.com/rajkosto/rpcs3/releas...0.0.7-9184
dudo66
Member


0
9 posts 1 threads Joined: May 2019
02-02-2020, 07:36 AM -
#86
Hi.The game works fine ,but I have a big problem.Game freeze ,crash on the tv scenes/intro cutscenes after click new game and select difficult.Any fix these problem? Sorry for my english Smile
This post was last modified: 02-02-2020, 07:37 AM by dudo66.
Batman420Gucci
Member


0
14 posts 0 threads Joined: Apr 2018
02-16-2020, 11:37 PM -
#87
Update: I was able to get ingame on the master branch. In the case of the black screen, pressing my cross, circle, square, and start button at various times ended up getting me to the title screen. Crashed just before displaying the titles themselves though.

Console results:
S {PPU[0x1000001] Thread (MGS4 MAIN) [0x00a26cc0]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx
U {PPU[0x100002b] Thread (HLE Video Decoder)} cellVdec TODO: Interlaced frames not supported (0x1) x3
U {PPU[0x1000001] Thread (MGS4 MAIN) [0x00a26d00]} sys_prx TODO: _sys_prx_unload_module(id=0x2301aa00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000001] Thread (MGS4 MAIN) [0x00a26d00]} sys_prx TODO: _sys_prx_unload_module(id=0x2301a900, flags=0x0, pOpt=*0x0)
E {PPU[0x100002d] Thread (SAVE) [0x00a20238]} SYS: 'cellSaveDataListAutoLoad' failed with 0x8002b401 : CELL_SAVEDATA_ERROR_CBRESULT [1]
S {SPU LLVM} SPU: New block compiled successfully x19
S {RSX Decompiler Thread} RSX: New program compiled successfully
S {SPU LLVM} SPU: New block compiled successfully x7
S {RSX Decompiler Thread} RSX: New program compiled successfully x2
S {SPU LLVM} SPU: New block compiled successfully x238
F {RSX [0x0d1026c]} VM: Access violation reading location 0x429f43d0 (unmapped memory)

With ASMJIT under SPU according to the wiki:
S {PPU[0x1000001] Thread (MGS4 MAIN) [0x00a26cc0]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx
U {PPU[0x100002b] Thread (HLE Video Decoder)} cellVdec TODO: Interlaced frames not supported (0x1) x3
U {PPU[0x1000001] Thread (MGS4 MAIN) [0x00a26d00]} sys_prx TODO: _sys_prx_unload_module(id=0x2301aa00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000001] Thread (MGS4 MAIN) [0x00a26d00]} sys_prx TODO: _sys_prx_unload_module(id=0x2301a900, flags=0x0, pOpt=*0x0)
E {PPU[0x100002d] Thread (SAVE) [0x00a20238]} SYS: 'cellSaveDataListAutoLoad' failed with 0x8002b401 : CELL_SAVEDATA_ERROR_CBRESULT [1]
E {RSX [0x0a20488]} RSX: Invalid NV4097_SET_INDEX_ARRAY_DMA value: 0x20a20490
This post was last modified: 02-16-2020, 11:41 PM by Batman420Gucci.
dudo66
Member


0
9 posts 1 threads Joined: May 2019
02-20-2020, 07:55 AM -
#88
Hi.The game works fine ,but I have a big problem.Game freeze ,crash on the tv scenes/intro cutscenes after click new game and select difficult.Any fix these problem? Sorry for my english [Image: smile.png] [BLUS30109]
Batman420Gucci
Member


0
14 posts 0 threads Joined: Apr 2018
02-20-2020, 06:43 PM -
#89
(01-31-2020, 07:09 PM)LudicrouslyLiam Wrote: When I boot this version of the game, for some reason it sets my monitor's refresh rate to 60. I can manually change it back to 144 but thought it was odd that it does this.

I can't seem to control anything when in the main menu, not sure why. Anyone else have this issue? I can provide the log if that will help.

Have you taken a look at your monitor display settings? It may be possible that there's some hidden setting for compatibility purposes that will force the monitor refresh rate to change depending on the application. Do you have any other games to test out this behaviour with?
Batman420Gucci
Member


0
14 posts 0 threads Joined: Apr 2018
03-14-2020, 02:03 PM -
#90
Update: On current build (rpcs3-v0.0.9-9911-9176ca08_win64.7z), I now get the title screen, but when I press any button, my screen changes to black with a disc/question mark flashing in the top left corner, and my console ends with this:

S {PPU[0x1000025] Thread (OVERLAY_LOAD) [0x0001333c]} sys_overlay: Loaded overlay: /dev_bdvd/PS3_GAME/USRDIR/mgs/mgs4.mself_x1f68d8
E {PPU[0x1000027] Thread (SAVE) [0x00a20258]} SYS: 'cellSaveDataListAutoLoad' failed with 0x8002b401 : CELL_SAVEDATA_ERROR_CBRESULT [1]
E {PPU[0x1000028] Thread (trophy_setup) [0x00a20018]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x3d9d40, arg=*0x0, options=0x1)
E {PPU[0x100002a] Thread (SAVE) [0x00a20258]} SYS: 'cellSaveDataListAutoLoad' failed with 0x8002b401 : CELL_SAVEDATA_ERROR_CBRESULT [1]
S {PPU[0x1000001] Thread (MGS4 MAIN) [0x00c509ac]} PPU: LLVM: Loaded module v3-tane-ttuWcrR8vkrZXRoK2sr771-000000-skylake.obj
S {PPU[0x1000001] Thread (MGS4 MAIN) [0x00c509ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx
U {PPU[0x100002b] Thread (HLE Video Decoder)} cellVdec TODO: Interlaced frames not supported (0x1) x11
U {PPU[0x1000001] Thread (MGS4 MAIN) [0x00c51038]} sys_prx TODO: _sys_prx_unload_module(id=0x2301b200, flags=0x0, pOpt=*0x0)
U {PPU[0x1000001] Thread (MGS4 MAIN) [0x00c51038]} sys_prx TODO: _sys_prx_unload_module(id=0x2301b100, flags=0x0, pOpt=*0x0)
E {PPU[0x100002d] Thread (SAVE) [0x00a20258]} SYS: 'cellSaveDataListAutoLoad' failed with 0x8002b401 : CELL_SAVEDATA_ERROR_CBRESULT [1]
E {RSX [0x0d5bc48]} RSX: Invalid NV4097_SET_INDEX_ARRAY_DMA value: 0x20d5bc50
E {RSX [0x0a2f9d8]} RSX: Invalid NV4097_SET_INDEX_ARRAY_DMA value: 0x20a2f9e0
E {RSX [0x0a5aba8]} RSX: Invalid NV4097_SET_INDEX_ARRAY_DMA value: 0x20a5abb0
E {RSX [0x0a5b498]} RSX: Invalid NV4097_SET_INDEX_ARRAY_DMA value: 0x20a5b4a0
E {RSX [0x0d5aba8]} RSX: Invalid NV4097_SET_INDEX_ARRAY_DMA value: 0x20d5abb0
E {RSX [0x0d5ab48]} RSX: Invalid NV4097_SET_INDEX_ARRAY_DMA value: 0x20d5ab50
E {RSX [0x0a10f18]} RSX: Invalid NV4097_SET_INDEX_ARRAY_DMA value: 0x20a10f20


Forum Jump:


Users browsing this thread: 5 Guest(s)