Metal Gear Solid 4 Demo Version [NPEB90116]
Started by ps0ne




4 posts in this topic
ps0ne
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304 posts 59 threads Joined: Oct 2017
10-13-2016, 10:05 PM -
#1
Game loads with black screen and 0fps. It has error with rsx method
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
10-14-2016, 10:40 AM -
#2
"sys_fs: sys_fs_open(“/dev_flash/data/font/SCE-PS3-YG-R-KOR.ccd”): failed to open file (flags=0, mode=0)"

This is probably not why the game is crashing with an unknown RSX method, but what's happening here is that the game is trying to load some font files from the PS3 firmware, so you should definitely get these from your real PS3 too. Or you know, Google...
ps0ne
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304 posts 59 threads Joined: Oct 2017
03-05-2017, 03:28 PM -
#3
(10-14-2016, 10:40 AM)ssshadow Wrote: "sys_fs: sys_fs_open(“/dev_flash/data/font/SCE-PS3-YG-R-KOR.ccd”): failed to open file (flags=0, mode=0)"

This is probably not why the game is crashing with an unknown RSX method, but what's happening here is that the game is trying to load some font files from the PS3 firmware, so you should definitely get these from your real PS3 too. Or you know, Google...
OK rsx method gone after latest improvements, but immediately next error is HLE TODO: Unimplemented syscall sys_overlay_load_module
Code:
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} sys_fs: sys_fs_opendir(“/dev_hdd0/game/NPEB90116/USRDIR/dlc/dl_oct”): failed to open directory
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} 'cellFsOpendir' failed with 0x80010006 : CELL_ENOENT
W {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} cellFs: cellFsOpendir(path=“/dev_hdd0/game/NPEB90116/USRDIR/dl_weapon”, fd=*0xd00d3a00) -> sys_fs_opendir()
W {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} sys_fs: sys_fs_opendir(path=“/dev_hdd0/game/NPEB90116/USRDIR/dl_weapon”, fd=*0xd00d3a00)
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} sys_fs: sys_fs_opendir(“/dev_hdd0/game/NPEB90116/USRDIR/dl_weapon”): failed to open directory
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} 'cellFsOpendir' failed with 0x80010006 : CELL_ENOENT
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x00323740]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd002f9e8, protocol=0x2, control=*0x58aac0, arg4=0x80000001, name=0x0, arg6=0x0)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xa06998, entry=0x3f6760, arg=0xa06998, prio=1016, stacksize=0x4000, flags=0x1, threadname=“SdHdd_Thread”)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xa06998, param=*0xd002f910, arg=0xa06998, unk=0x0, prio=1016, stacksize=0x4000, flags=0x1, threadname=“SdHdd_Thread”)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x00323740]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd002f9c8, protocol=0x2, control=*0x574848, arg4=0x80000001, name=0x1000000, arg6=0x0)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xa069f0, entry=0x3f6760, arg=0xa069f0, prio=384, stacksize=0x4000, flags=0x1, threadname=“SdTune_Thread”)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xa069f0, param=*0xd002f8f0, arg=0xa069f0, unk=0x0, prio=384, stacksize=0x4000, flags=0x1, threadname=“SdTune_Thread”)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x00323740]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd002f9d8, protocol=0x2, control=*0x58c400, arg4=0x80000001, name=0xc0276d0000000000, arg6=0x0)
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} cellFs: cellFsOpendir(path=“/dev_hdd0/game/NPEB90116/USRDIR/dlc/dl_icon”, fd=*0xd00d3a00) -> sys_fs_opendir()
W {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} sys_fs: sys_fs_opendir(path=“/dev_hdd0/game/NPEB90116/USRDIR/dlc/dl_icon”, fd=*0xd00d3a00)
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} sys_fs: sys_fs_opendir(“/dev_hdd0/game/NPEB90116/USRDIR/dlc/dl_icon”): failed to open directory
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} 'cellFsOpendir' failed with 0x80010006 : CELL_ENOENT
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {PPU[0x100001a] Thread (DLPFS) [0x00323740]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd00e3c38, protocol=0x2, control=*0x561ee8, arg4=0x80000001, name=0x0, arg6=0x0)
W {PPU[0x100001a] Thread (DLPFS) [0x003238c0]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd00e3c38, lwmutex_id=0x95014600, control=*0x561f00, name=0x0, arg5=0x0)
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xa068e8, entry=0x3f6760, arg=0xa068e8, prio=999, stacksize=0x10000, flags=0x0, threadname=“OVERLAY_LOAD”)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xa068e8, param=*0xd002f9a0, arg=0xa068e8, unk=0x0, prio=999, stacksize=0x10000, flags=0x0, threadname=“OVERLAY_LOAD”)
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00323460]} sceNp: sceNpDrmIsAvailable(k_licensee=*0xd00d3b30, drm_path=“/dev_hdd0/game/NPEB90116/USRDIR/dl/p/stage/init/init.self”)
W {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00323460]} sceNp: npDrmIsAvailable(): Found DRM license file at /dev_hdd0/game/NPEB90116/USRDIR/dl/p/stage/init/init.self
W {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00323460]} sceNp: npDrmIsAvailable(): Using k_licensee 0x045e943b75e076019e78c2361e78c2361
W {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00323460]} sceNp: npDrmIsAvailable(): Can't find RAP file for /dev_hdd0/game/NPEB90116/USRDIR/dl/p/stage/init/init.self
E {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00323460]} LDR: EDAT: E:/dyskfgry/emu/Emulatory PS3/rpcs3/dev_hdd0/game/NPEB90116/USRDIR/dl/p/stage/init/init.self has invalid NPD header or already decrypted.
U {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00011ae0]} HLE TODO: Unimplemented syscall sys_overlay_load_module -> CELL_OK
F {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00011ae8]} struct vm::access_violation thrown: Access violation reading address 0x0
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
06-21-2018, 01:39 PM -
#4
RPCS3 v0.0.5-6977-8f1c36d79 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



I'm sure the reasons why MGS 4 don't work right now are very well documented, but this thread has not been updated in some time. Just posting an updated log.


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Kravicka
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162 posts 26 threads Joined: Aug 2017
07-28-2019, 12:42 PM -
#5
RPCS3 v0.0.6-8425-997e3046 Alpha | HEAD
Intro

   


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This post was last modified: 07-28-2019, 12:43 PM by Kravicka.
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