Guacamelee! [NPEB01141]
Started by Asinine




5 posts in this topic
Asinine
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05-06-2018, 11:14 AM -
#1
RPCS3 v0.0.5-6695-ff1b0d73b Alpha
Playable with a stable 60fps!

Requires PPU Interpreter (fast) otherwise you will get the following error:
F {PPU[0x1000000] Thread (main_thread) [0x00ee84e0]} class std::runtime_error thrown: Unregistered PPU function


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Slyponto
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86 posts 0 threads Joined: Mar 2018
05-09-2018, 09:08 PM -
#2
(05-06-2018, 11:14 AM)Asinine Wrote: RPCS3 v0.0.5-6695-ff1b0d73b Alpha
Playable with a stable 60fps!

Requires PPU Interpreter (fast) otherwise you will get the following error:
F {PPU[0x1000000] Thread (main_thread) [0x00ee84e0]} class std::runtime_error thrown: Unregistered PPU function


as of build 6718 Requires interpreter (PRECISE) otherwise no text. (still playable though, as far as I know)

also would like to know if there's any fix for the map screen flicker.
This post was last modified: 05-14-2018, 05:12 AM by Slyponto.
Slyponto
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03-16-2019, 04:23 AM -
#3
not working anymore...
Asinine
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03-19-2019, 08:18 AM -
#4
Confirmed, I made an issue report here: https://github.com/RPCS3/rpcs3/issues/5740 in the future if you could make regression reports like that on GitHub it would be great and save me a lot of time Big Grin
Asinine
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08-19-2019, 11:18 PM -
#5
RPCS3 v0.0.6-8512-51188db7 Alpha
Moving to into as this issue https://github.com/RPCS3/rpcs3/issues/5740 is still not fixed.
Asinine
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09-12-2020, 09:26 AM -
#6
RPCS3 v0.0.12-10869-9ff0b460 Alpha
Moving back to playable as it can go ingame again on latest builds of RPCS3. No longer needs interpreters. FPS is insanely high without FPS cap and the game runs too fast, so cap it to 60. Didn't play for long due to old playable reports. Should work better than before however.
This post was last modified: 09-12-2020, 09:27 AM by Asinine.


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