(08-04-2018, 10:24 AM)maria belmont Wrote: that's an exemple that they are not necessarly the dlc char that cause the bug, but the way they are selected
ungenesis said he can use all the char, i'd like to know how he manage this
Where did he mention he can use all char?
I can use all DLC chapters and the players I tried so far are Fuma,Yoko, Maria, Richter, Simon & Julius and they all work.
The main problem is that you cannot have all the DLC characters in the same folder. You can only have 3 DLC characters in the folder, but you can swap them at any time. I just picked my favorite 3 and that's it.
I should also mention that Richter & Julius are highly incompatible, so you cannot have them both at the same time.
I tried using the workaround you mentioned, but only Yoko and Julius seem to work, I used the exact same build (v0.0.5-7321) and used the USA version so I don't know how we got different results. I followed the 3 character limit you mentioned and put the others in another folder so how did you get all of the DLC characters to work like that?
I'm having the same issue on 0.0.6-7956-af86d1d7. It worked in demo mode, but once the full version was unlocked, it started looping the 4 PPU modules. I looked at the log and noticed it was doing it for every file in the DLC folders, so I removed it, reinstalled without DLC (aside from the rap file to unlock the full game), and tried again. After a while, it finally did stop compiling and continued, but the menus were blank. I was able to navigate blindly and start a new game, but got the same blank menus opening the menu book in the level.
It does run in interpreter mode, but at about half speed on my Ryzen 5 2400G. Log is attached (had to rezip as 7z, the gz version was too large), there were a lot of red lines about file accesses while it was running.
I can't seem to get all effects going in this game, like for instance the numbers that pops up when you get hit/hit things.
There also seems to be invisible item drops from candels/chandeliers and missing effects from enemies and weapons that you use.
I have watched many videos of this game from 2017 with ancient versions (0.0.2) that seems to emulate all the effects, today I'm using a 0.0.6 git version with the "same settings" people have used in their videos and while I'm enjoying the game the missing effects is bothering me.
This is my setup:
i7 8700K
NVIDIA GTX 1070 6GB with latest drivers
16GB RAM
Windows 10 Enterprise LTSC 2019
Graphics backend used: OpenGL
Can someone help me figure this out?
Here is a reference video showing some of the missing effects I'm talking about (numbers showing up when you get hit/hit things) https://www.youtube.com/watch?v=zNLG6Q8CDkc
This post was last modified: 07-24-2019, 03:05 PM by RokkumanX.
Edit Reason: Graphics backend added
I can't seem to get all effects going in this game, like for instance the numbers that pops up when you get hit/hit things.
There also seems to be invisible item drops from candels/chandeliers and missing effects from enemies and weapons that you use.
I have watched many videos of this game from 2017 with ancient versions (0.0.2) that seems to emulate all the effects, today I'm using a 0.0.6 git version with the "same settings" people have used in their videos and while I'm enjoying the game the missing effects is bothering me.
This is my setup:
i7 8700K
NVIDIA GTX 1070 6GB with latest drivers
16GB RAM
Windows 10 Enterprise LTSC 2019
Graphics backend used: OpenGL
Can someone help me figure this out?
Here is a reference video showing some of the missing effects I'm talking about (numbers showing up when you get hit/hit things) https://www.youtube.com/watch?v=zNLG6Q8CDkc
Hey there! Had the same problem so I started to go back in RPCS3 versions until I found one that runs the game perfectly for me, it was revision 0.0.5-7444. Game seems to have no issues whatsoever outside of the DLC character select crash. First load takes a long time for it to compile the SPU's, just give it all the time it needs, took me about ten minutes I think. Hope it works for you too!
LLVM Recompiler
ASMJIT Recompiler
OpenGL (1920x1080 res, Write Color Buffers on, Use GPU Texture Scaling on, other settings on default)
All other settings on default, DLC characters deleted because of the crashing.
This post was last modified: 08-18-2019, 04:11 PM by Ani.
The Game isnt decrypted alright, what it seeems it checks if in dev_hdd0/home/00000001/exdata/ the file UP0101-NPUB30505_00-CVHDZDLCZUNLOCKZ.rap exists or not, if it doeesnt exists -> game is in demo mode, if it exists -> game unlocked, it doesnt check the content of UP0101-NPUB30505_00-CVHDZDLCZUNLOCKZ.rap the file itself can be an empty stub, thats why the rename of the edat files works. Problem appears now /when u try to select char, cause game try to decrypt the additional .sprx files in /dev_hdd0/game/NPUB30505/USRDIR/dlc which does exists without the dlcs! This counts for all the additonal playable characters /dev_hdd0/game/NPUB30505/USRDIR/dlc/(dlc11-dlc16)/dll/dllplayer/playername.ppu.sprx . When decryption fails u get an violate acces memory error that cause rpcs3 to crash. The dlc packages does not touch these files by the way. Since the game is a demo (c00) no rap exists for these games, instead they are unlocked with, in these case UP0101-NPUB30505_00-CVHDZDLCZUNLOCKZ.rap and UP0101-NPUB30505_00-CVHDZDLCZUNLOCKZ.pkg which contains just UP0101-NPUB30505_00-CVHDZDLCZUNLOCKZ.edat that goes to /dev_hdd0/game/NPUB30505/ .
When u try to use the llvm-recompiler it takes for hours to start cause the game cant compile the sprx files properly. So to summ this up, either the decryption fails or rpcs3 doesnt handle c00 demos/games and the unlocking pkg right.
Have to look later up if an issue is on github present, when not gonna have to start a new one regarding these.
If anybody have a fully working dump of this game either on ps3 or rpcs3, pls pm me, i would rly like to know whats going wrong with these c00 games.
Using these fixes I can play the game at constant 60 fps with no glitches and with ALL the DLCs enabled.
Fix missing text / sprites / textures:
Use Vulkan renderer
Enable Write Color Buffers in GPU settings
Use rpcs3-v0.0.8-9540. For me using 0.0.9 versions I get some missing textures.
Try delete game caches and recompile PPUs.
Fix infinite loop "Compiling PPU 1 of 4..." after pressing Start in menu:
Option 1: In fact this is not an infinite loop. Wait 10 minutes and the game will eventualy load. This will happens only the first time you launch the game when you have DLCs installed, so be patient.
Option 2: Use Interpreter (fast) for PPU Decoder instead of LLVM. But perfomance will drop to around 25-40 fps.
Fix game crashing at character select screen:
Go to "\dev_hdd0\game\NPUB30505\USRDIR\dynamic\player".
Move any "**.ppu.sprx" files from each subfolder to the parent "player" folder.
Delete the empty folders in "\dev_hdd0\game\NPUB30505\USRDIR\dynamic\player".
Code:
So it should be like this wihtout any folder:
"\dev_hdd0\game\NPUB30505\USRDIR\dynamic\player\dllalucard.ppu.sprx"
"\dev_hdd0\game\NPUB30505\USRDIR\dynamic\player\dllcharlotte.ppu.sprx"
"\dev_hdd0\game\NPUB30505\USRDIR\dynamic\player\dlljonathan.ppu.sprx"
"\dev_hdd0\game\NPUB30505\USRDIR\dynamic\player\dllshanoa.ppu.sprx"
"\dev_hdd0\game\NPUB30505\USRDIR\dynamic\player\dllsoma.ppu.sprx"
Place a copy of the file in "\dev_hdd0\game\NPUB30505\USRDIR\dynamic\player"
Go to "\dev_hdd0\game\NPUB30505\USRDIR\dlc"
Place a copy of the file inside each character "dlcNN_player_***" folder and "dll" subfolders.
Code:
For example for the "dlc16_player_fuma":
"\dev_hdd0\game\NPUB30505\USRDIR\dlc\dlc16_player_fuma\dllzzzz.ppu.sprx"
"\dev_hdd0\game\NPUB30505\USRDIR\dlc\dlc16_player_fuma\dll\dllzzzz.ppu.sprx"
"\dev_hdd0\game\NPUB30505\USRDIR\dlc\dlc16_player_fuma\dll\dllplayer\dllzzzz.ppu.sprx"
"\dev_hdd0\game\NPUB30505\USRDIR\dlc\dlc16_player_fuma\dll\dllshot\dllzzzz.ppu.sprx"
This post was last modified: 04-14-2020, 05:46 PM by AlbertAlpha.
Place a copy of the file in "\dev_hdd0\game\NPUB30505\USRDIR\dynamic\player"
Go to "\dev_hdd0\game\NPUB30505\USRDIR\dlc"
Place a copy of the file inside each character "dlcNN_player_***" folder and "dll" subfolders.
Code:
For example for the "dlc16_player_fuma":
"\dev_hdd0\game\NPUB30505\USRDIR\dlc\dlc16_player_fuma\dllzzzz.ppu.sprx"
"\dev_hdd0\game\NPUB30505\USRDIR\dlc\dlc16_player_fuma\dll\dllzzzz.ppu.sprx"
"\dev_hdd0\game\NPUB30505\USRDIR\dlc\dlc16_player_fuma\dll\dllplayer\dllzzzz.ppu.sprx"
"\dev_hdd0\game\NPUB30505\USRDIR\dlc\dlc16_player_fuma\dll\dllshot\dllzzzz.ppu.sprx"
Is there anything you've found that can be done about the duplicated base characters? The rest seems to work fine.
(04-13-2020, 11:08 PM)[email protected] Wrote: Is there anything you've found that can be done about the duplicated base characters? The rest seems to work fine.
Hi, I updated the post with correct steps. Instead of removing the folders for the base characters you have to move files to the parent "player" folder. This seems to fix duplication for base characters too. If you deleted the contents of these folders maybe you should remove the game and start the installation and apply the fixes again. Let me know if this works.