Sacred 2: Fallen Angel [BLUS30312]
Started by GrantKane




11 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
11-08-2017, 08:44 PM -
#1
RPCS3 v0.0.3-3-ed21bb3 Alpha | HEAD
Quote:·F 0:28:39.919693 {PPU[0x100000b] Thread (Miles Thread) [0x012a8c90]} class std::runtime_error thrown: Unregistered PPU function
[Image: h0n4U54.png]
This post was last modified: 11-08-2017, 08:44 PM by GrantKane.


Attached Files
.7z   RPCS3.7z (Size: 376.64 KB / Downloads: 8)
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
09-15-2018, 12:09 AM -
#2
RPCS3 v0.0.5-7337-ed7012c9 Alpha | HEAD
Quote:·F 0:21:27.431363 {PPU[0x1000000] Thread (main_thread) [0x01287cd8]} MEM: Access violation reading location 0x0
[Image: vLOpp1y.png]


Attached Files
.7z   RPCS3.7z (Size: 204.35 KB / Downloads: 2)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
09-16-2018, 11:43 AM -
#3
Try using interpreters please.
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
09-16-2018, 09:45 PM -
#4
RPCS3 v0.0.5-7345-ed8aa774 Alpha | HEAD
PPU (fast):
Quote:·F 0:13:30.797094 {PPU[0x1000012] Thread (server) [0x01c4930c]} MEM: Access violation writing location 0x0
[Image: tbQ8iRF.png]
[Image: 95txgjO.png]
This post was last modified: 09-16-2018, 09:45 PM by GrantKane.


Attached Files
.7z   RPCS3.7z (Size: 1.7 MB / Downloads: 4)
Daasss
Member


0
6 posts 0 threads Joined: Aug 2017
11-15-2018, 10:08 PM -
#5
rpcs3-v0.0.5-7498-f4fb5200_win64

Goes ingame with any PPU interpreter. The image seems to consist of two layers one of which contains animated objects.
[Image: L0ibPWd.jpg]
This post was last modified: 11-15-2018, 10:12 PM by digitaldude.


Attached Files
.gz   RPCS3.log.gz (Size: 517.4 KB / Downloads: 1)
kanelakis
Member


0
60 posts 6 threads Joined: Aug 2017
12-27-2022, 12:37 AM -
#6
[Image: MEHPMCU_t.png] [Image: MEHPMCX_t.png] 

The game starts, but freezes at the loading screen. 
The game is version 1.02 and is configured with Vulkan. 
With OpenGL it was worse.
I created the .rar log file because as soon as I close the game it crashes.
This post was last modified: 12-27-2022, 12:39 AM by kanelakis.


Attached Files
.rar   RPCS3.rar (Size: 171.25 KB / Downloads: 1)
NostromoKane
Member


0
6 posts 1 threads Joined: Nov 2019
09-09-2023, 04:17 AM -
#7
(12-27-2022, 12:37 AM)kanelakis Wrote: [Image: MEHPMCU_t.png] [Image: MEHPMCX_t.png] 

The game starts, but freezes at the loading screen. 
The game is version 1.02 and is configured with Vulkan. 
With OpenGL it was worse.
I created the .rar log file because as soon as I close the game it crashes.

Did you ever find a way to get it to load past the loading screen?
L0WHAWK
Member


1
198 posts 24 threads Joined: May 2023
09-09-2023, 08:33 PM -
#8
The game appears to play pretty good. Full 30fps with a few minor graphical glitches.

Here is the game play footage, showing it works, but has issues..  -> https://youtu.be/m2rD_X6SfRo

When I closed the game out, it would lock up RPCS3, and I would need to use Task Manager to completely kill the process.
There is no LOG file created, but in RPCS3 status window, the follow lines appear when I close the game window.
I am also sharing the RPCS3.txt file, because the compressed log file was not created when I forced closed RPCS3. I think it is an uncompressed log, and it shows different errors.

Link to the RPCS3.TXT file.. -> https://www.mediafire.com/file/8hpxdmr08...t.zip/file
------------------------------------
E SYS: 'cellAudioPortStop' failed with 0x80310708 : CELL_AUDIO_ERROR_PORT_NOT_RUN [3]
E SYS: 'sys_ppu_thread_get_priority' failed with 0x80010005 : CELL_ESRCH [1]
E SYS: 'sys_semaphore_destroy' failed with 0x80010005 : CELL_ESRCH [1]
E SYS: 'sys_mutex_destroy' failed with 0x80010005 : CELL_ESRCH [1]
E SYS: Stat: 'sys_mmapper_map_shared_memory' failed with 0x8001000a : CELL_EBUSY [x16]
F {PPU[0x1000000] Thread (main_thread) [s2xserver: 0x01ce8954]} VM: Access violation reading location 0x2c0 (unmapped memory)
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/018_023_D1.spawn” [x6]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/016_025_D1.spawn” [x4]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/018_024_D1.spawn” [x4]
E SYS: Stat: 'sys_mmapper_map_shared_memory' failed with 0x8001000a : CELL_EBUSY [x33]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/018_025_D1.spawn” [x4]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/017_026_D1.spawn” [x4]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/017_023_D1.spawn” [x6]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/016_024_D1.spawn” [x4]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/018_026_D1.spawn” [x4]
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 23351.709µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 45390.476µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 88251.017µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 178311.584µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 358862.468µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 724347.550µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 1444669.657µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 2889909.699µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 5783547.425µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 11555555.286µs already!
This post was last modified: 09-09-2023, 08:41 PM by L0WHAWK.
NostromoKane
Member


0
6 posts 1 threads Joined: Nov 2019
09-10-2023, 04:34 AM -
#9
(09-09-2023, 08:33 PM)L0WHAWK Wrote: The game appears to play pretty good. Full 30fps with a few minor graphical glitches.

Here is the game play footage, showing it works, but has issues..  -> https://youtu.be/m2rD_X6SfRo

When I closed the game out, it would lock up RPCS3, and I would need to use Task Manager to completely kill the process.
There is no LOG file created, but in RPCS3 status window, the follow lines appear when I close the game window.
I am also sharing the RPCS3.txt file, because the compressed log file was not created when I forced closed RPCS3. I think it is an uncompressed log, and it shows different errors.

Link to the RPCS3.TXT file.. -> https://www.mediafire.com/file/8hpxdmr08...t.zip/file
------------------------------------
E SYS: 'cellAudioPortStop' failed with 0x80310708 : CELL_AUDIO_ERROR_PORT_NOT_RUN [3]
E SYS: 'sys_ppu_thread_get_priority' failed with 0x80010005 : CELL_ESRCH [1]
E SYS: 'sys_semaphore_destroy' failed with 0x80010005 : CELL_ESRCH [1]
E SYS: 'sys_mutex_destroy' failed with 0x80010005 : CELL_ESRCH [1]
E SYS: Stat: 'sys_mmapper_map_shared_memory' failed with 0x8001000a : CELL_EBUSY [x16]
F {PPU[0x1000000] Thread (main_thread) [s2xserver: 0x01ce8954]} VM: Access violation reading location 0x2c0 (unmapped memory)
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/018_023_D1.spawn” [x6]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/016_025_D1.spawn” [x4]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/018_024_D1.spawn” [x4]
E SYS: Stat: 'sys_mmapper_map_shared_memory' failed with 0x8001000a : CELL_EBUSY [x33]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/018_025_D1.spawn” [x4]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/017_026_D1.spawn” [x4]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/017_023_D1.spawn” [x6]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/016_024_D1.spawn” [x4]
E SYS: Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/scripts/server/spawn/018_026_D1.spawn” [x4]
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 23351.709µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 45390.476µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 88251.017µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 178311.584µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 358862.468µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 724347.550µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 1444669.657µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 2889909.699µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 5783547.425µs already!
E SIG: Thread [PPU[0x1000000] main_thread] is too sleepy. Waiting for it 11555555.286µs already!

I cannot get past the loading screen.  I am using the BLUS30312 updated to 1.02 with default settings (Vulkan).
L0WHAWK
Member


1
198 posts 24 threads Joined: May 2023
09-10-2023, 05:16 PM -
#10
I am using version 1.0. I have not updated it to 1.02 .. That is most likely the culprit. Again tho. the game play seems fine, but there is something that causes it to not shut down properly, when you exit the game. So you will have to ctrl-alt-del, to get RPCS3 to close..


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