08-16-2018, 06:43 AM -
RPCS3 v0.0.5-7166-fdcc5adc8 Alpha | HEAD
Intel i5-3337U CPU 1.80GHz
ram 8GB
GPU GT625m (no vulkan surpport)
status: playable
a lot of issues had been found when playing the game.
1. rendering issue
when the secen was loaded the first time, it was dark, then it became normal progressly
2. texture precision issue
the facial texture of the chracater should have a dramatic pattern , but in the realtime rendering scene, yasha's face looks like flat shading without texture. here is a comparison.
3.character model issue
character model just like cartton, they are not rendered precisely, some features are lost, make them ulgy and rough.
3. special effect issue
the special effect elements are not blend correctly, they are just rendered as squares. as for the liquid lava, they are like watercolours style.
4. framerate issue
though the hardware is low-end, it was meaningfull to see that my cpu is strugling to render the progress in real time, it was sluggish,but it works.
question: do these issues result from the renderer?
Intel i5-3337U CPU 1.80GHz
ram 8GB
GPU GT625m (no vulkan surpport)
status: playable
a lot of issues had been found when playing the game.
1. rendering issue
when the secen was loaded the first time, it was dark, then it became normal progressly
2. texture precision issue
the facial texture of the chracater should have a dramatic pattern , but in the realtime rendering scene, yasha's face looks like flat shading without texture. here is a comparison.
3.character model issue
character model just like cartton, they are not rendered precisely, some features are lost, make them ulgy and rough.
3. special effect issue
the special effect elements are not blend correctly, they are just rendered as squares. as for the liquid lava, they are like watercolours style.
4. framerate issue
though the hardware is low-end, it was meaningfull to see that my cpu is strugling to render the progress in real time, it was sluggish,but it works.
question: do these issues result from the renderer?