(04-13-2018, 03:33 AM)Magyman Wrote: Any of you folks having issues with wither locking up before the main menu on Vulkan or black screen on OpenGL having a black main menu should give it a shot after turning on Write Color Buffers, seems to have solved both issues for me.
I tried with Vulkan and OpenGL as well as with and without strict rendering mode andwrite color buffers as suggested but my game still crashes during the opening cinematic. I also get a bunch of code that looks like this
W {PPU[0x1000020] Thread (sync-controSpursHdlr0) [0x01a0948c]} PPU: 'sys_spu_thread_group_join' aborted (5.000153s)
! {PPU[0x1000020] Thread (sync-controSpursHdlr0)} Thread time: 0.000000s (0.038695Gc); Faults: 0 [rsx:0, spu:0];
W {PPU[0x1000002] Thread (SpursHdlr0) [0x01a0948c]} PPU: 'sys_spu_thread_group_join' aborted (10.703673s)
! {PPU[0x1000002] Thread (SpursHdlr0)} Thread time: 0.000000s (0.091978Gc); Faults: 0 [rsx:0, spu:0];
E {PPU[0x1000000] Thread (main_thread)} Stat: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [x4]
E {PPU[0x1000000] Thread (main_thread)} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x4]
! {PPU[0x1000000] Thread (main_thread)} Thread time: 4.921875s (16.619667Gc); Faults: 0 [rsx:0, spu:0];
W {PPU[0x1000004] Thread (SpursHdlr0) [0x01a0948c]} PPU: 'sys_spu_thread_group_join' aborted (9.624980s)