03-23-2016, 04:16 PM -
Commit c6bd5d0
PPU2 / SPU2
PARAM.SFO of the game needs to be changed in order for it to boot. Using RESOGUN's PARAM.SFO.
OpenGL
Game boots to menu (needs enter to be pressed when at black screen ~60fps) with audio only. You're able to keep going by pressing X (K is the default key for it) until it crashes.
Issue opened for the OpenGL crash @ https://github.com/RPCS3/rpcs3/issues/1617
Vulkan
Game boots to menu showing some squares. Also crashes like OpenGL.
[Image: OZCNehC.png]
PPU2 / SPU2
PARAM.SFO of the game needs to be changed in order for it to boot. Using RESOGUN's PARAM.SFO.
OpenGL
Game boots to menu (needs enter to be pressed when at black screen ~60fps) with audio only. You're able to keep going by pressing X (K is the default key for it) until it crashes.
Code:
{rsx::thread} RSX: Src type 3 used, please report this to a developer.
{rsx::thread} RSX: Failed to compile shader: Fragment shader failed to compile with the following errors:
ERROR: 0:111: error(#132) Syntax error: "." parse error
ERROR: error(#273) 1 compilation errors. No code generated
{rsx::thread} Exception: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
Issue opened for the OpenGL crash @ https://github.com/RPCS3/rpcs3/issues/1617
Vulkan
Game boots to menu showing some squares. Also crashes like OpenGL.
[Image: OZCNehC.png]
Code:
·F {rsx::thread} Exception: Failed to compile fragment shader
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:280, in function VKFragmentProgram::Compile)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux