Attack on Titan - Wings of Freedom [NPEB02365]
Started by mickeyindahouse




11 posts in this topic
mickeyindahouse
Unregistered


 
08-11-2017, 07:24 PM -
#1
rpcs3 3.0.0-5646

LLVM + ASMJIT, lower SPU threads to secondary cores, enable SPU loop detection, automatically load required libraries, vulcan, write color buffers, use GPU texture scaling, 60 fps, 1280x720

Videocam of A.O.T. Wings of Freedom making progress now on rpcs3 version 0.0.3-5646. Wasn't hardly playable at first but now it's a bit playable during game-play as well. Game still got a lot of graphical issues during gameplay and the frame rates are still way too low but i'm confident they'll fix it all.

As you can see rendered cut-scenes are having the same graphical problems as the gameplay but i can still play the game with it. Not a perfect experience of course, far from it but enjoyable for sure.


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Terg500
Member


0
20 posts 5 threads Joined: Sep 2017
02-20-2018, 09:46 PM -
#2
On build rpcs3-v0.0.4-2018-02-16-ee88e7f9_win64 the game runs well at first, but drops below 5 FPS when a lot is going on. Like mickeyindahouse said the game is still full of graphical errors, rendered cutscenes seem to be working fine, video cutscenes play without problems. Game crashes and doesn't boot when using anything but the standard 720p resolution.



Settings:

[Image: nAABnyV.png][Image: eaXgwbi.png]
This post was last modified: 02-21-2018, 08:21 AM by Terg500. Edit Reason: Added version identifier
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Ani
Administrator
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16
4,386 posts 106 threads Joined: Aug 2017
02-20-2018, 10:32 PM -
#3
Don't forget to submit proper RPCS3 version identifier when submitting a report. In this case it doesn't alter status, so it isn't that severe.
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IlDucci
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23 posts 4 threads Joined: May 2018
08-12-2018, 08:11 PM -
#4
Testing on rpcs3-v0.0.5-7175-801089cf_win64, with Vulkan, using LLVM, ASMJIT, mostly standard settings. Tested on OpenGL as well, enabling and disabling Write Color Buffers.

While the texture degradation has decreased, the game now freezes for random periods of time. When it doesn't freeze, seems to be around 10-20 FPS while ingame. Cutscenes and menus work OK.


Attached Files Thumbnail(s)
   

.gz   RPCS3-AOT.log.gz (Size: 204.73 KB / Downloads: 14)
IlDucci
Member


0
23 posts 4 threads Joined: May 2018
12-06-2018, 11:44 AM -
#5
rpcs3-v0.0.5-7562-92be67b4_win64
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
LLE: Load liblv2.sprx only
Renderer: Vulkan
GPU: Write Color Buffers, Use GPU Texture Scaling, Disable Vertex Cache

The performance and behavior of this game has improved greatly. The jackets are now back to normal (They were broken previously, but now they do not move when the character does?) and while there's still some textures incorrectly rendered, game now plays at 30-60FPS with minor freezes when loading new elements.

Surprisingly, when the game load is high, for example, when AI partners show up, the FPS won't take a hit, but the audio quality will, starting to get heavily choppy.

Might be able to ascend to playable.


Attached Files Thumbnail(s)
                       
   

.gz   RPCS3-AOT-20181206.log.gz (Size: 222.28 KB / Downloads: 10)
Asinine
Moderator
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4
2,060 posts 83 threads Joined: Aug 2017
12-06-2018, 07:42 PM -
#6
Are you sure it needs disable vertex cache?
IlDucci
Member


0
23 posts 4 threads Joined: May 2018
12-15-2018, 08:04 PM -
#7
(12-06-2018, 07:42 PM)Asinine Wrote: Are you sure it needs disable vertex cache?

Just tested it with the latest version (rpcs3-v0.0.5-7586-c50d459b_win64) and without Disable Vertex Cache and you were right, it's not needed. The output is exactly the same. Oh, and now I've seen that the jackets move correctly.
This post was last modified: 12-15-2018, 08:31 PM by IlDucci.


Attached Files
.gz   RPCS3-AOT-20181215.log.gz (Size: 465.42 KB / Downloads: 15)
IlDucci
Member


0
23 posts 4 threads Joined: May 2018
01-16-2019, 11:49 AM -
#8
rpcs3-v0.0.5-7731-f902a786_win64
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
LLE: Load liblv2.sprx only
Renderer: Vulkan
GPU: Write Color Buffers

Game performance has increased during high CPU load times (When there's a lot of AI moving around, in the last part of the first mission, The 104th Cadet Corps), but still slows down a bit visually and the audio still takes a hit. Some textures are still corrupted (They're few, but they're visibile).

Again, if someone's willing to beat the game, this might be able to ascend to playable.


Attached Files
.gz   RPCS3-AOT-20190116.log.gz (Size: 684.4 KB / Downloads: 2)
IlDucci
Member


0
23 posts 4 threads Joined: May 2018
04-11-2019, 07:30 PM -
#9
rpcs3-v0.0.6-7955-52a12185_win64
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
LLE: Load liblv2.sprx only
Renderer: Vulkan

Performance is now nearly 30FPS with minor hiccups, but the audio issues are still there, there's less issues, but still audible enough. Some textures are still corrupted (They're few, but they're visibile).
This post was last modified: 04-11-2019, 07:30 PM by IlDucci.


Attached Files
.gz   RPCS3-AOT-20190411.log.gz (Size: 1.19 MB / Downloads: 5)
L0WHAWK
Member


1
198 posts 24 threads Joined: May 2023
12-12-2023, 08:36 PM -
#10
I've got a different region.. Attack on Titan [NPUB31791]
It seems to play fine, but still have the occasional corrupt texture.
Seems very stable and playable...
Default settings.....

RPCS3 v0.0.29-15801-75494066 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0

YTvideo: https://youtu.be/LzBbV0-nlY4
This post was last modified: 12-15-2023, 07:19 PM by L0WHAWK.


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