LEGO Star Wars 3: The Clone Wars [BLUS30540]
Started by GrantKane




6 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
02-14-2017, 01:29 AM -
#1
RPCS3 v0.0.1-3-598c90f Pre-Alpha
Infinite sky wth stars after intro title.
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
12-26-2017, 11:40 PM -
#2
RPCS3 v0.0.4-6273-3cf0fb60 Alpha | HEAD
Ingame with graphic bugs.
[Image: vR1Yscr.png]
[Image: gcEX22U.png]


Attached Files
.7z   RPCS3.7z (Size: 977.75 KB / Downloads: 24)
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
03-20-2018, 04:21 PM -
#3
RPCS3 v0.0.5-6550-252ddf808 Alpha | HEAD
Ingame with graphic bugs.
[Image: cEPtYts.png]


Attached Files
.7z   RPCS3.7z (Size: 252.51 KB / Downloads: 9)
creeperjedi
Member


1
9 posts 2 threads Joined: Apr 2018
04-09-2018, 08:29 PM -
#4
RPCS3 v0.0.5-6648-ea82b732a Alpha | HEAD

Lego Star Wars III: The Clone Wars no longer goes ingame. When trying selecting New Game, the game freezes and gives 
F {PPU[0x100000f] Thread (SaveCore) [0x00340368]} MEM: Access violation reading location 0x0 in the log. 

Also, the main menu doesn't have broken graphics anymore.


Attached Files
.7z   RPCS3 Log - Lego Star Wars III The Clone Wars.7z (Size: 62.69 KB / Downloads: 19)
creeperjedi
Member


1
9 posts 2 threads Joined: Apr 2018
04-10-2018, 11:57 PM -
#5
RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD

Lego Star Wars III: The Clone Wars can go ingame again with any PPU and SPU decoder (except for the PPU Interpreters). There are some still some major graphical glitches that seem to be related to lighting, but enabling Write Color Buffers didn't fix them. Performance is poor (sub 15 fps), but overall it's progress. Some screenshots can be seen here: https://imgur.com/a/Px3ps


Attached Files
.7z   Lego Star Wars III Log.7z (Size: 574.98 KB / Downloads: 12)
creeperjedi
Member


1
9 posts 2 threads Joined: Apr 2018
12-23-2018, 05:20 AM -
#6
RPCS3 v0.0.5-7594-9717e19b Alpha | HEAD
AMD Ryzen 5 1600 Six-Core Processor | 12 Threads | 15.95 GiB RAM | AVX+

Major strides have been made since the last check in April. All graphical issues have been fixed, with the only thing preventing it from being considered playable is its performance. The best combination I've found is PPU Decoder: LLVM Recompiler and SPU Decoder: Interpreter (fast) with the OpenGL renderer (quick tests with Vulkan showed little to no performance gain). This allows you to progress through the first mission (with 3-8 fps) and reach the hub ship, though past that I have not tested. Other setting combinations can be seen in the chart below followed by ingame images.

[Image: aRqFQKw.png]

[Image: ssEKO8H.jpg]

[Image: 07sYpsn.jpg]

[Image: 0zOK18Z.jpg]
More images can be viewed at https://imgur.com/a/qdcxB1p
This post was last modified: 12-23-2018, 05:26 AM by creeperjedi.


Attached Files
.gz   Lego Star Wars III The Clone Wars.log.gz (Size: 396.19 KB / Downloads: 18)
UaQ - lover
Member


1
578 posts 49 threads Joined: Nov 2018
02-06-2020, 09:27 PM -
#7
RPCS3 v0.0.8-9523-edcd2fc1 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX


Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0


stats: playable




ingame stable at 29 to 30fps all the time.

it's fine and no crash or freeze at all




[b]log file in Attachment[/b]


Attached Files
.gz   RPCS3 LEGO Star Wars 3 The Clone Wars [BLUS30540].log.gz (Size: 310.91 KB / Downloads: 66)
soon


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