i have gotten silent hill downpour running on a rather low spec pc at near playable condition, also didnt encounter any lighting glitches to say but did get some texture load issues.
my spec is
cpu: amd athlon x4 860k
gpu: nvidia gtx 750ti
ram:16 gb 1600mhz
on windows 10.
i get around 20-30fps.
in some scenes with heavy render i get more frames if i tilt the camera a little to the floor or zoom in the view.
my congig is.
cpu:
ppu: recompiler ASMJIT
spu:recompiler LLVM
4 spu threads. (note i read a developermanual for making ps3 games and most develpoers utiliezed the 4 spu threads given to them, so i thought allowing it access to these 4 threads might help, it helped tremendously)
bind spu threads to secondary cores.
lower spu thread priority
enablee spu loop detection.
firmware settings: automatically load required libararys.
GPU: vulkan
1280x720
use gpu texture scaling
strict rendering mode,
frame limit off, vsync off.
i will hopefully upload some screenshots and or a video soon but i cant get fraps to take any screenshots or even appear which i heard in vulkan it doesnt.
this is my first attempt and the first game im attempting with so i will continue to focus on this silent hill game and more.
any replys are appreicated and respected just note im a begginer so i really dont understand to much of this yet. sorry for any spelling or grammar mistakes.
THIS IS THE MANUAL I MENTIONED.
http://games.soc.napier.ac.uk/resources/...al_006.pdf