Soul Calibur IV [BLES00296]
Started by urukazuto




14 posts in this topic
urukazuto
Unregistered


 
04-25-2017, 03:30 AM -
#1
rpcs3-v0.0.2-2017-04-20-463e18f8_win64
The Game is only playable on Interpreter (Fast) + Auto LLE.
Setting:
Interpreter (Fast)
Recompiler (ASMJIT)
Auto LLE
Renderer : OpenGL
GPU Setting : Use GPU Texture Scaling

On Recompiler LLVM Game Loads but there is only black screen (I still can hear the game sound) (Picture 3)

When I select Load liblv2.sprx only, the game does not load and there is an error on emulator log:
F {PPU[0x1000002] Thread (_gcm_intr_thread) [0x00614620]} MEM: Access violation reading location 0xffff8fd4
KarotConCarne
Unregistered


 
07-23-2017, 09:33 AM -
#2
I have the game working with both PPU and SPU set to recompiler, with checked "Bind SPU thread to secondary cores" and Lower SPU thread priority and "Automatically load required libraries" on Vulkan.

Arcade and character creation works, game doesn't show character pictures in character creation (black boxes), game always crashes in story mode midway between fights and sometimes crashes on loadings in tower ascend, but the tower crashes seem random.
DeanV255
Unregistered


 
07-28-2017, 12:13 AM -
#3
I can confirm same as above. Game runs very well with Vulken, running around 45-60fps in Game once both characters are on screen and 60FPS elsewhere.

But it does seem that the game crashes after fights or tower accessions. You can play a solid 30 mins in Practice mode however so it does seem it has an issue with loading. Still trying to find a work around but i doubt it has one at the moment in time.

I'll try a few new things tomorrow morning.

F {PPU[0x1000001] Thread (mainThread) [0x00087ca0]} class std::runtime_error thrown: Verification failed (0):
(in file C:\rpcs3\rpcs3\Emu\Cell\lv2\sys_memory.cpp:52)

Tried uploading my Log file but the uploaded says the attachment isn't allowed, must be doing something wrong sorry.
Ani
Administrator
*******


16
4,386 posts 106 threads Joined: Aug 2017
07-28-2017, 03:59 PM -
#4
Only extensions for compressed files are available. Uploading raw logs is waste of space and bandwidth.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
raveskirza
Unregistered


 
08-10-2017, 04:50 AM -
#5
(08-09-2017, 06:31 PM)KarotConCarne Wrote: After downloading the newest version of the emulator the game stopped working at all.

Logs: https://mega.nz/#!lo1gwSxY!g-45fLvZBnsrr...QcSffuxT_k
You may want to delete config.yml under rpcs3 folder and in data/BLES00296 and have RPCS3 re-create them.

Work perfectly fine. None of the builds ever broke this game. Tested with latest build RPCS3 v0.0.3-5-98700c2 Alpha.
It has been the same in-game state as it was for a long long time with FPS improvements month on month. The only hiccup with this game is the below error at certain points in the game which stops it from being playable from start to End and this error has been around for almost 1 year now.

F {PPU[0x1000001] Thread (mainThread) [0x00087fc0]} class std::runtime_error thrown: Verification failed (0):
(in file C:\rpcs3\rpcs3\Emu\Cell\lv2\sys_memory.cpp:52)
KarotConCarne
Unregistered


 
08-10-2017, 02:32 PM -
#6
After reinstalling the emulator from scratch the issue was found dead and burried.
SNG31
Member


0
3 posts 1 threads Joined: Sep 2017
10-13-2017, 07:33 PM -
#7
Not sure if my CPU is good enough for this game but I'm running it on i7 6700hq. I've seen on YouTube its running 60fps on an overclocked cpu. Not sure If there is a certain setting to get it to 60Fps or is this something I just need to wait until the developers optimize it some more to run 60fps on my cpu?
This post was last modified: 10-13-2017, 07:34 PM by SNG31.
raveskirza
Member


0
22 posts 1 threads Joined: Aug 2017
12-02-2017, 03:34 AM -
#8
RPCS3 v0.0.4-6200-8f314c51 Alpha

After Jarves commit dc0f2ca into master, the frequency of sys_memory.cpp:52 error has been drastically reduced.
It is still cannot be played from start to finish but now it is very close to playable.

Previously:
The intro cutscene could throw the sys_memory.cpp:52 error and hang the game
In story mode only 1-2 stages were playable. it would crash with sys_memory.cpp:52 while loading the next stage. Sometimes it does load the next 2 stages but very rarely

Now:
The intro cutscene can be viewed start to finish.
In story mode, you can go up to stage 4 without any worry of hitting the sys_memory.cpp:52 error. 
raveskirza
Member


0
22 posts 1 threads Joined: Aug 2017
12-07-2017, 03:20 AM -
#9
RPCS3 v0.0.4-6212-0b3fbf1d Alpha | HEAD
Intel® Core™ i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.83 GiB RAM | AVX+

Default Settings

With the latest master it is now playable from start to finish in story mode(first go to character creation screen and save a character, only then start Story mode). 
Graphics are perfect, FPS reaches 30-60 under vulkan.

NOTE: This game still crashes randomly with sys_memory.cpp:52 error. So still does not qualify for the "playable" section

Screenshots:
         

Attached is the log where i have played with SEONG-MI-NA in story mode from Start to finish

.gz   RPCS3.log.gz (Size: 1.44 MB / Downloads: 22)
This post was last modified: 12-09-2017, 05:09 AM by raveskirza.
Arisudomo
Member


0
1 posts 0 threads Joined: Apr 2018
04-23-2018, 08:00 AM -
#10
RPCS3 v0.0.5-6675-bd1d4de4_win64

AMD Ryzen 5 1600x @ 3.60GHz
16GB RAM
GTX 1070 ti

Settings:
CPU:
Preferred SPU Threads: 2
GPU:
Vulkan
Resolution Scale: 150% (1920x1080)
Use GPU Texture Scaling

Game runs 50~60FPS depending on which stage you are playing.
Lots of audio glitches.
Fully playable. If it wasn't for the audio, I would move to Playable as it seems almost perfect. Smile

   

   


Forum Jump:


Users browsing this thread: 4 Guest(s)