Darkriot
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Hello again
AlexAltea, can u implement it?
Quote:HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4260)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa427c)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4298)
and
HLE: E {PPU[1] Thread (CPUThread)[0x00100028]} sys_prx TODO: sys_prx_load_module(path="/dev_bdvd/PS3_GAME/USRDIR/bin/tier0_ps3.sprx", flags=0x0, pOpt=0x0)
like nothing more suspicious is not present, because of what the game could not be loaded. (sorry for english
)
Full log:
http://pastebin.com/9Ym9vS1J
Darkriot
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(09-09-2014, 02:14 PM)AlexAltea Wrote: I wanted to do this last month (and other stuff like BD decryption and the new website), but some real-life issues have spoiled my plans so I don't have time to work on this on my own. All I can do for now is explaining to other people how to these syscalls work and giving advices about how to implement.
Ooh, no problem. I hope, you will be able to solve your problems in the near future.
See you later
GrantKane
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RPCS3 v0.0.2-3-1c8cb3b Alpha
Infinite loading.
shoopdahoop22
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Does anybody know what causes the game to show the yellow triangle instead of actually booting?
Probably runs some firmware checks and realizes stuff is broken internally so it shuts down with a warning.
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Darkriot
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(03-14-2017, 06:25 PM)shoopdahoop22 Wrote: Does anybody know what causes the game to show the yellow triangle instead of actually booting?
because loading .sprx files still aren't implemented, i think.
Quote:HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4260)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa427c)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4298)
and
HLE: E {PPU[1] Thread (CPUThread)[0x00100028]} sys_prx TODO: sys_prx_load_module(path="/dev_bdvd/PS3_GAME/USRDIR/bin/tier0_ps3.sprx", flags=0x0, pOpt=0x0)
shoopdahoop22
Unregistered
With recent builds, Portal 2 now properly boots. Loading libsysmodule.sprx is required to get around the yellow triangle. However, it seems like libnet is needed to progress further:
E {PPU[0x1000008] Thread (CIPCServer::m_ThreadClient) [0x00102388]} libnet: Unknown/illegal socket error: 10049
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
E {PPU[0x1000008] Thread (CIPCServer::m_ThreadClient) [0x00102388]} libnet: connect(): error 6304
The log is too large to upload to the forums, so I uploaded it here instead:
https://drive.google.com/file/d/0BwnEMwJ...sp=sharing
Uncompressed, it's 55 megabytes in size!
Darkriot
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wow! I'm gonna try this too
Keep it up!
Darkriot
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in that lle-gcm build, if you will also load "libnet" lle module then you can see the menu. (controls don't working...idk what's goin on, because of green rectagle)
Jusic
Unregistered
(07-07-2017, 07:42 PM)Darkriot Wrote: in that lle-gcm build, if you will also load "libnet" lle module then you can see the menu. (controls don't working...idk what's goin on, because of green rectagle)
Upload log files please