Naruto Shippuden: Ultimate Ninja Storm 2 [BLES00952]
Started by Dante38490




39 posts in this topic
tambre
Unregistered


 
01-23-2016, 02:05 PM -
#31
(01-23-2016, 01:42 PM)Dante38490 Wrote: with build master show this error
Quote:{PPU Thread[0x1] (main_thread)[0x008d6c44]} Exception:
(in file Emu\Cell\PPUInterpreter.cpp:1699, in function ppu_interpreter::TW)
Please report this to the developers.

Moved to loadable, as I assume it likely doesn't show an intro.
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
05-18-2017, 12:20 AM -
#32
RPCS3 v0.0.2-3-2845617 Alpha
Ingame.
ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
05-23-2017, 12:12 PM -
#33
Moving to ingame

(It's better to upload the log file to mega.nz or something instead of splitting it like that)

Furthermore, does it work with Vulkan + LLVM?
ZEROx
Unregistered


 
05-23-2017, 01:03 PM -
#34
The game is black screen with sound on LLVM and became significantly slower after new reservations commit on interpreter
Ani
Administrator
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16
4,377 posts 105 threads Joined: Aug 2017
05-25-2017, 01:02 AM -
#35
This works with Vulkan but no LLVM, black screen
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
StevenDaSun
Unregistered


 
06-23-2017, 05:38 PM -
#36
Naruto Storm 2 Works Way Better With LLVM

Log(I compressed it, but it wasn't small enough for emunewz): https://drive.google.com/file/d/0B-nEU7x...sp=sharing

Few frame drops
Water is Broken
A Bit Slow Still When Fighting
Still pretty playable
Loading times (when starting a match or loading story mode) are still pretty slow

PPU: LLVM (Of course)
SPU: ASMJIT
Bind SPU threads to secondary cores
Lower SPU thread priority
Automatically Load Required Libraries

Vulkan
16:9
1280x720 (IDK if full 1080p is a thing yet)
Frame Limit: Off
Geforce GTX 1070
Write/Read Color Buffers
Write/Read Depth Buffers
Vsync
Invalidate Cache Every Frame (Idk what is was so I checked it XD)
Use GPU texture scaling

XAudio2
Downmix to Stereo

XInput



PC Specs:
i7 6700k (Not-Overclocked)
GTX 1070 (Overclocked)
16 GB DDR4 2400 Ram
Ani
Administrator
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16
4,377 posts 105 threads Joined: Aug 2017
06-25-2017, 02:22 PM -
#37
Duplicated thread.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
emi_
Unregistered


 
07-23-2017, 06:40 AM -
#38
Is it works? I couldn't find BLJS10084, tried this.

At fist time started with:
llvm
asmjit
auto libs
vulkan
framelimit auto
xaudio2

Runs fast with clear sound, but froze at last store, on quit. Error: "F {PPU[0x1000007] Thread (NU:Big Grinraw::RequestManager) [0x007eeb3c]} MEM: Access violation reading location 0x0"

Second:
llvm
asmjit
lower spu thread priority
auto libs
vulkan
framelimit off
xaudio2

Runs fast, but sound broken.(no frozen at those place)

3rd:

llvm
asmjit
auto libs
vulkan
framelimit off
xaudio2

Runs fast, sound was close to be good, full fixed by high prioritized rpcs3 process, no frozen, ...

upd. frozen at this store again, but no frozen after reboot, sound problems come again ....randomly....
tijder
Member


0
1 posts 0 threads Joined: Sep 2017
09-11-2017, 09:43 AM -
#39


Is playable on linux (rpcs3-v0.0.3-2017-09-07-e4105f4-7983_linux64.AppImage). I used vulkan and automaticly LLE.
This post was last modified: 09-11-2017, 03:19 PM by tijder.
Asinine
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4
2,060 posts 83 threads Joined: Aug 2017
12-21-2017, 11:16 PM -
#40
Please provide a log file in the future as stated in the compatibility guidelines https://forums.rpcs3.net/thread-196671.html

Due to upcoming changes to the compatibility database this thread is going to be moved to playable regardless. rpcs3-v0.0.3-2017-09-07-e4105f4-7983_linux64.AppImage


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