digitaldude
RPCS3 Tester
4
3,031 posts
559 threads
Joined: Aug 2017
rpcs3-v0.0.2-2017-03-20-daee0c14_win64
Save/load works. Playable fps, nearly playable but there is a visual glitch in the visual novel segment of the game.
Images
digitaldude
RPCS3 Tester
4
3,031 posts
559 threads
Joined: Aug 2017
Okay the bug is gone now, it's playable.
WhoopieDookie
Unregistered
Hello all. How do I get rid of the black screen every time the game starts up?
By attaching the log file so we can see what went wrong.
nahucirujano
Unregistered
What Core/Graphics settings and libraries do you guys use for best performance?
(04-24-2017, 09:53 PM)nahucirujano Wrote: What Core/Graphics settings and libraries do you guys use for best performance?
If it works: PPU LLVM + SPU ASMJIT + the fastest of OpenGL, Vulkan, and Dx12 (test them all) and with "GPU texture scaling" turned on.
nahucirujano
Unregistered
(04-25-2017, 12:50 PM)ssshadow Wrote: (04-24-2017, 09:53 PM)nahucirujano Wrote: What Core/Graphics settings and libraries do you guys use for best performance?
If it works: PPU LLVM + SPU ASMJIT + the fastest of OpenGL, Vulkan, and Dx12 (test them all) and with "GPU texture scaling" turned on.
With D3D and Vulkan I'm having a black screen after booting (I wonder why, I used Xenia Vulkan version and worked).
It only worked with OpenGL.
The highest FPS I'm getting in-game (in battle) is 23fps.
The reason must be my specs I guess?
FX-6300 Six-Core, Nvidia GTX 750, 8gb Ram.
Good news is the Steam version will be available in 5 hours, lol.
Yeah that CPU is garbage.
brenbarkley
Unregistered
I'm getting the blackscreen now:
U {PPU[0x1000000] Thread (main_thread) [0x0066b608]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
U {PPU[0x1000000] Thread (main_thread) [0x00669f30]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0x8fe628, arg=*0x1b99680)
E {PPU[0x1000006] Thread (AAWin_FileReadThread) [0x01d43090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED, “/dev_bdvd/PS3_GAME/USRDIR/bddata.bin” [1]