Castlevania: Lords of Shadow - Mirror of Fate HD [NPEB01441]
Started by MarioSonic2987




1 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
02-18-2017, 02:39 PM -
#1
Reaches to title screen and sometimes menu. It's glitchy. Tested with PR 2405.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- libaudio.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Aeternal600
Unregistered


 
07-26-2017, 01:15 AM -
#2
Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

Like MarioSonic2987, I've tested the demo version of this game.

Vulkan and OpenGL gave me almost identical results. I got a fairly stable 30 fps in both cases, with Vulkan being a bit closer to that target overall. Environments look okay for the most part, however the character models are severely glitched (see screenshots #3-7). Also, for whatever reason, all the text boxes in the menus and ingame seem to show the names of the text files rather than the actual text (see screenshots #1 and #2).

Despite these bugs the demo can be played without any major issues. Due to the distracting character model glitches, I suggest promoting it to Ingame rather than Playable for now.


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