JoJo's Bizarre Adventure All-Star Battle [BLUS31405]
Started by Yagami Light9




56 posts in this topic
Solstar82
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11-05-2016, 06:52 PM -
#21
so..any news? :\
GordonFHL3
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12-31-2016, 12:31 AM -
#22
I've found an error when trying to go through the title screen

Code:
F {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellMusic.cpp:29)

So, we'll have to wait untill someone implements that feature?
ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
12-31-2016, 01:54 PM -
#23
(12-31-2016, 12:31 AM)GordonFHL3 Wrote: I've found an error when trying to go through the title screen

Code:
F {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellMusic.cpp:29)

So, we'll have to wait untill someone implements that feature?

You can try to press the resume button in the upper right corner of rpcs3, in the debugger. With 99 % certainty the game will not work though, so yes, wait.
limikusz
Unregistered


 
02-02-2017, 07:20 PM -
#24
I have an older version of rpcs3 that can go in-game. I did not make it, I got it from a youtube video. Can this function be grabbed from that older version and put it into a new one? I'm not an expert so please correct me if I'm wrong.

link: http://www99.zippyshare.com/v/Ok6jEWDR/file.html
ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
02-02-2017, 11:09 PM -
#25
Unimplemented cellMusic, yes one can hack around that but it doesn't mean it's right... We will see.
limikusz
Unregistered


 
02-05-2017, 06:16 PM -
#26
Got this game to work.

Build:
0.0.1-3719 9b122e54

LLE:
libspurs_jq.prx
libsre.prx

Video:
OpenGL

Audio:
XAudio2

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
02-05-2017, 09:25 PM -
#27
Moving to ingame, someone can test for a while and assess if it's playable or not.

Also a video:

digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-05-2017, 10:33 PM -
#28
I got i5 6600 and it plays no faster than in your video. Looking further I'm a lot slower. Especially in menu and that prebattle cutscene.
ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
02-06-2017, 01:52 PM -
#29
(02-05-2017, 10:33 PM)digitaldude Wrote: I got i5 6600 and it plays no faster than in your video. Looking further I'm a lot slower. Especially in menu and that prebattle cutscene.

It's running with 100 % CPU load on my i7 (4 cores, 8 threads...) so that probably helps for me.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-06-2017, 03:37 PM -
#30
So the number of threads you have is the most important part for emulation?


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