JoJo's Bizarre Adventure All-Star Battle [BLUS31405]
Started by Yagami Light9




56 posts in this topic
Yagami Light9
Unregistered


 
02-10-2016, 01:40 PM -
#1
[v0.0.0.6-460-g303a109]
LLE :
CellAtrac_Library v1.1
libsmvd2_Library v1.1
CellSre_Library v1.1
CellSpursJq_Library v1.1

Settings:
-PPU - Interpreter 2 / LLVM
-SPU - Interpreter ASMJIT
-DX12
-1280x720
-VSync
-XAudio

Log :
Interpreter 2 - https://gist.github.com/SakataGintokiYT/...1885a1dea6
LLVM - https://gist.github.com/SakataGintokiYT/...3b82aa1375

[Interpreter 2]
[Image: t2621585_1.png]
Quote:{PPU Thread[0x90] (CRI FS File Access 1)[0x00dc5b48]} Exception: Unknown Win32 error: 0x3e6.
(in file ..\Utilities\File.cpp:690, in function fs::file::read)
Please report this to the developers.


[LLVM]
Sometimes cpp:690
[Image: t2621587_3.png] [Image: t2621596_10.png][Image: t2621593_9.png][Image: t2621592_8.png]
[Image: t2621591_7.png][Image: t2621590_6.png][Image: t2621589_5.png][Image: t2621588_4.png]

It was very hard ^_^
Freeze FPS
Quote:{PPU Thread[0x1] (main_thread)[0x00dc8668]} Exception:
(in file Emu\SysCalls\Modules\cellMusic.cpp:30, in function cellMusicSetVolume2)
Please report this to the developers.
[Image: t2621610_11.png]
tambre
Unregistered


 
02-10-2016, 03:00 PM -
#2
Code:
Sometimes cpp:690

What is that supposed to mean?
Also why not upload the images to EmuNewz?
Yagami Light9
Unregistered


 
02-10-2016, 03:21 PM -
#3
On LLVM Cpu
Sometimes not appear this error and the game starts
Jinmar
Unregistered


 
07-16-2016, 08:17 PM -
#4
It worked on v.0.0.0.6-4129-303a109. But I can't get the game to launch anymore with the latest builds. A normal dialog box pops up saying "JoJo's Bizarre Adventure: All-Star Battle Installing data" but nothing happens and I get some errors.

{PPU[0xb5] Thread (NU::File::RequestManager) [0x00dc5b2c]} sys_fs: sys_fs_opendir('/dev_hdd0/game/BLUS31405/USRDIR/data/*'): failed to open directory
{PPU[0xb5] Thread (NU::File::RequestManager) [0x00dc5b2c]} sys_fs: sys_fs_opendir('/dev_hdd0/game/BLUS31405/USRDIR/data'): failed to open directory
{PPU[0xb5] Thread (NU::File::RequestManager) [0x00dc5b2c]} PPU: 'cellFsOpendir' aborted

{PPU[0xb5] Thread (NU::File::RequestManager) [0x00dc5b2c]} class fmt::exception thrown: Unknown Win32 error: 123.


I get this message {PPU[0xb5] Thread (NU::File::RequestManager) [0x00dc5b2c]} class fmt::exception thrown: Unknown Win32 error: 123 for other games too.
I can't even play Sonic CD.
Solstar82
Unregistered


 
08-22-2016, 10:49 AM -
#5
with latest version i can get it to the "create save data" part of the menumthen it hangs up

i tried looking online for a save but cannot find any.that's if hte problem is the creation of a save,since the log complained about the cellmusc thing you said
kozzak
Unregistered


 
08-31-2016, 12:25 AM -
#6
Where can in find CellSpursJq_Library v1.1 to download?
Nezarn
Unregistered


 
08-31-2016, 12:08 PM -
#7
(08-31-2016, 12:25 AM)kozzak Wrote: Where can in find CellSpursJq_Library v1.1 to download?

You can get it from your PS3
UraUrameshi
Unregistered


 
09-01-2016, 01:56 AM -
#8
(08-31-2016, 12:08 PM)Nezarn Wrote:
(08-31-2016, 12:25 AM)kozzak Wrote: Where can in find CellSpursJq_Library v1.1 to download?

You can get it from your PS3

my game is with this error {PPU Thread[0x1] (main_thread)[0x00dc5b88]} sys_fs: sys_fs_open('/dev_hdd0/game/BLUS31405/USRDIR/installlog.log'): failed to open file (flags=0, mode=0)
UraUrameshi
Unregistered


 
09-01-2016, 03:12 AM -
#9
when i'm going to launch my game the screens turns black then this error appears "{PPU Thread[0x1] (main_thread)[0x00dc5b88]} sys_fs: sys_fs_open('/dev_hdd0/game/BLUS31405/USRDIR/installlog.log'): failed to open file (flags=0, mode=0"

my settings:

LLE :
CellAtrac_Library v1.1
libsmvd2_Library v1.1
CellSre_Library v1.1
CellSpursJq_Library v1.1

Settings:
-PPU - Interpreter 2 / LLVM
-SPU - Interpreter ASMJIT
-DX12
-1280x720
-VSync
-XAudio

PLEASE HELP ME I WANT TO PLAY THIS GAME SO BAAD!!Angry
Ani
Administrator
*******


16
4,390 posts 107 threads Joined: Aug 2017
09-01-2016, 12:48 PM -
#10
We need the whole RPCS3.log.
There's already a thread regarding this game, I've merged both.
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