Arkedo Series - 03 Pixel! [NPEB00615]
Started by BlackDaemon




30 posts in this topic
Ekaseo
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02-12-2016, 03:26 PM -
#21
but appveyor does not build it, thats the problem
tambre
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02-12-2016, 04:08 PM -
#22
(02-12-2016, 03:26 PM)Ekaseo Wrote: but appveyor does not build it, thats the problem

Never tested AppVeyor builds before merging, as the built fine.
Need to somehow link them statically in our CMake script, but I currently am not sure how to fix it. Might take a bit to get AppVeyor builds fixed.
Dante38490
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02-14-2016, 11:00 PM -
#23
Move this game Playable, for me with build master i have finish several level without problem, but obligatory Use LLVM Smile
Dante38490
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02-15-2016, 12:02 AM -
#24
(02-14-2016, 11:04 PM)Elfogames Wrote:
(02-14-2016, 11:00 PM)Dante38490 Wrote: Move this game Playable, for me with build master i have finish several level without problem, but obligatory Use LLVM Smile

it works for me witouth LLVM

no, wortks but problem with found action, With touch L2, don't finish first level Without llvm
tambre
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02-15-2016, 05:38 AM -
#25
Ah, if it doesn't work with the interpreter, it's not going to go to Playable.
I doubt there's a bug with Interpreter, but there very likely is one in LLVM causing it to somehow work. Interpreter should currently take priority over LLVM backend, due to better inaccuracy.
Dante38490
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02-15-2016, 11:21 AM -
#26
(02-15-2016, 05:38 AM)tambre Wrote: Ah, if it doesn't work with the interpreter, it's not going to go to Playable.
I doubt there's a bug with Interpreter, but there very likely is one in LLVM causing it to somehow work. Interpreter should currently take priority over LLVM backend, due to better inaccuracy.

no, this Game In playable With Interpretterr 1 and llvm, Only in Interpetter 2 caused problem
tambre
Unregistered


 
02-15-2016, 05:05 PM -
#27
(02-15-2016, 11:21 AM)Dante38490 Wrote:
(02-15-2016, 05:38 AM)tambre Wrote: Ah, if it doesn't work with the interpreter, it's not going to go to Playable.
I doubt there's a bug with Interpreter, but there very likely is one in LLVM causing it to somehow work. Interpreter should currently take priority over LLVM backend, due to better inaccuracy.

no, this Game In playable With Interpretterr 1 and llvm, Only in Interpetter 2 caused problem

Well, that's interesting then. I guess Interpreter 2 must have something wrong with it.
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
02-16-2016, 09:14 PM -
#28
Elfogames,
Code:
Can you delete your sign (bio) ? Thanks
Or I will report you...

P.S. sorry for offtop, idk why there's no any spoiler Confused
Yagami Light9
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04-28-2016, 07:35 PM -
#29
@tambre Move to playable
TheSportydar
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04-30-2016, 07:19 PM -
#30
(03-06-2014, 08:19 PM)BlackDaemon Wrote: Stuck in menus after "press start button" screen and (probably) choosing game mode.
Requires to replace key.edat with decrypted one.
Help me!!! https://snag.gy/4YAfOm.jpg


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