God of War: Collection [BCUS98229]
Started by xorg




127 posts in this topic
Utherellus
Unregistered


 
03-15-2016, 03:02 PM -
#31
How on earth you managed to run it Big Grin ?
I have exactly same settings,build, Game ID - everything

First I have to press Resume while getting this message :

Code:
{PPU Thread[0x1] (main_thread)[0x005dd900]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
{SPU[0x7a] Thread (picoSpursCellSpursKernel5)[0x02b98]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1132, in function SPUThread::set_ch_value)

Than FPS freezes after BluePoint Games logo... Thats it...
ZEROx
Unregistered


 
03-15-2016, 06:49 PM -
#32
And after the game freezes you just click Resume in emu window and continue like nothing happened
Utherellus
Unregistered


 
03-16-2016, 04:46 AM -
#33
The problem is : I can't
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
03-16-2016, 05:59 AM -
#34
Utherellus, you should launch game from GOW1.self or place it as EBOOT.BIN (also delete old BOOT.BIN), as it was mentioned on previous page.
Utherellus
Unregistered


 
03-16-2016, 03:31 PM -
#35
(03-16-2016, 05:59 AM)BlackDaemon Wrote: Utherellus, you should launch game from GOW1.self or place it as EBOOT.BIN (also delete old BOOT.BIN), as it was mentioned on previous page.

Oh, got it working thanks
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
03-17-2016, 08:21 PM -
#36
Included decrypted save in attachments, have fun Tongue
AlexVS
Unregistered


 
03-26-2016, 10:26 AM -
#37
Vulkan api working Blush
GoW1 HD

AlexVS
Unregistered


 
03-28-2016, 11:19 AM -
#38
OpenGl more broken graphics, Dx - freeze on first load screen
GoW 2 HD Vulkan api gives the best results Angel

tambre
Unregistered


 
03-28-2016, 12:02 PM -
#39
(03-28-2016, 11:19 AM)AlexVS Wrote: OpenGl more broken graphics, Dx - freeze on first load screen
GoW 2 HD Vulkan api gives the best results Angel

You shouldn't be using the SPU recompiler. I can already see multiple TODOs for it in the logs. Could you try using the SPU Interpreter 2 and see if it improves things?
AlexVS
Unregistered


 
03-28-2016, 02:17 PM -
#40
(03-28-2016, 12:02 PM)tambre Wrote: You shouldn't be using the SPU recompiler. I can already see multiple TODOs for it in the logs. Could you try using the SPU Interpreter 2 and see if it improves things?
No, this PPU Interpreter2 + SPU ASMJIT on Video (Main Menu 6 fps)
If PPU Interpreter2 + SPU Interpreter, then Main Menu 1 fps
PPU LLVM less performance for GoW
Blush


Forum Jump:


Users browsing this thread: 10 Guest(s)