Naruto Shippuden: Ultimate Ninja Storm 2 [BLES00952]
Started by Dante38490




39 posts in this topic
ZEROx
Unregistered


 
01-17-2016, 12:06 AM -
#11
Dante38490 actually i had the same problem with your latest release build, but than i used my own comiled and everything installed, perhaps you forgot to put sime hack in your build
Dante38490
Unregistered


 
01-17-2016, 12:22 AM -
#12
(01-17-2016, 12:06 AM)ZEROx Wrote: Dante38490 actually i had the same problem with your latest release build, but than i used my own comiled and everything installed, perhaps you forgot to put sime hack in your build
ok, i found problem, caused by this commit https://github.com/RPCS3/rpcs3/commit/b3...3df396c37e
line 252 in file.cpp delete line
Quote:default: throw EXCEPTION("Unknown Win32 error: 0x%x (%s).", error, path);
and after installation perfectly works, this line no need exist, and cause problem for game need installation if file not exist

Download new build fix install
https://github.com/Zangetsu38/rpcs3/releases


ikki84
Unregistered


 
01-17-2016, 12:36 AM -
#13
(01-17-2016, 12:22 AM)Dante38490 Wrote:
(01-17-2016, 12:06 AM)ZEROx Wrote: Dante38490 actually i had the same problem with your latest release build, but than i used my own comiled and everything installed, perhaps you forgot to put sime hack in your build
ok, i found problem, caused by this commit https://github.com/RPCS3/rpcs3/commit/b3...3df396c37e
line 252 in file.cpp delete line
Quote:default: throw EXCEPTION("Unknown Win32 error: 0x%x (%s).", error, path);
and after installation perfectly works, this line no need exist, and cause problem for game need installation if file not exist

Download new build fix install
https://github.com/Zangetsu38/rpcs3/releases

Also testing Naruto: Ultimate Ninja Storm [BLES00371] with the previous version: D3d12: Factoring https://github.com/Zangetsu38/rpcs3/rele...-01-16.rar

Both [BLES00371] and [BLES00952] install now.

Also BLES00371 running, after installation I replaced the rpcs3 files with the newer version of zangetsu [Some Fix for Naruto v2]
https://github.com/Zangetsu38/rpcs3/rele...1-16v2.rar
. It works
tambre
Unregistered


 
01-17-2016, 08:04 AM -
#14
(01-15-2016, 10:43 PM)Dante38490 Wrote: With last commit by vlj in branch d3d12
for installation need create folder "BLES00952" inside game folder
Alll hack need here https://gist.github.com/Zangetsu38/973f4e68d40a9cca0a85

Please re-read the updated rules. Development branches shouldn't be used, as was outlined in the updated rules about 3 days ago. What's the current status of the game on the master branch?

I have also further clarified the rules about the minor hacks, to only allow non-aggressive hacks.
Dante38490
Unregistered


 
01-17-2016, 12:51 PM -
#15
(01-17-2016, 08:04 AM)tambre Wrote:
(01-15-2016, 10:43 PM)Dante38490 Wrote: With last commit by vlj in branch d3d12
for installation need create folder "BLES00952" inside game folder
Alll hack need here https://gist.github.com/Zangetsu38/973f4e68d40a9cca0a85

Please re-read the updated rules. Development branches shouldn't be used, as was outlined in the updated rules about 3 days ago. What's the current status of the game on the master branch?

I have also further clarified the rules about the minor hacks, to only allow non-aggressive hacks.

There are no aggressive hack precisely.
I just turn off a trick that prevents the started games.
Then I just activated a feature that was disabled, I do not know why.
And I put something that should be like this, not as it was before.
in the end there is only one hack on PPUInterpreter.cpp
Kristiqn5
Unregistered


 
01-17-2016, 04:33 PM -
#16
(01-17-2016, 12:51 PM)Dante38490 Wrote:
(01-17-2016, 08:04 AM)tambre Wrote:
(01-15-2016, 10:43 PM)Dante38490 Wrote: With last commit by vlj in branch d3d12
for installation need create folder "BLES00952" inside game folder
Alll hack need here https://gist.github.com/Zangetsu38/973f4e68d40a9cca0a85

Please re-read the updated rules. Development branches shouldn't be used, as was outlined in the updated rules about 3 days ago. What's the current status of the game on the master branch?

I have also further clarified the rules about the minor hacks, to only allow non-aggressive hacks.

There are no aggressive hack precisely.
I just turn off a trick that prevents the started games.
Then I just activated a feature that was disabled, I do not know why.
And I put something that should be like this, not as it was before.
in the end there is only one hack on PPUInterpreter.cpp
Just tested Naruto storm 1 with your latest build, installed correctly, ran menus at 30 fps, everything ran at 30 fps, but if I go to story mode it goes black screen with constant 28-30 fps, if I go to vs screen, everything works, but in the loading screen it goes up to 99% and then freezes ( game still works but doesn't move from 99% )
https://gyazo.com/e0845a734944efe07c47d540afbb71f4
Dante38490
Unregistered


 
01-17-2016, 04:55 PM -
#17
(01-17-2016, 04:33 PM)Kristiqn5 Wrote: Just tested Naruto storm 1 with your latest build, installed correctly, ran menus at 30 fps, everything ran at 30 fps, but if I go to story mode it goes black screen with constant 28-30 fps, if I go to vs screen, everything works, but in the loading screen it goes up to 99% and then freezes ( game still works but doesn't move from 99% )
https://gyazo.com/e0845a734944efe07c47d540afbb71f4
Yes, I know for that, for this rason i no making video, i don't no why caused this :/
Yagami Light9
Unregistered


 
01-17-2016, 05:20 PM -
#18
[Post moved ] --> NARUTO: Ultimate Ninja STORM 1
tambre
Unregistered


 
01-17-2016, 06:10 PM -
#19
(01-17-2016, 12:51 PM)Dante38490 Wrote: There are no aggressive hack precisely.
I just turn off a trick that prevents the started games.

How ignorant can you be? Did you even read the rules or what I (also vlj) have said earlier?

(01-17-2016, 12:51 PM)Dante38490 Wrote: Then I just activated a feature that was disabled, I do not know why.

Then don't do it, if you don't know what you're doing.

(01-17-2016, 12:51 PM)Dante38490 Wrote: And I put something that should be like this, not as it was before.
in the end there is only one hack on PPUInterpreter.cpp

One hack that is not allowed, due to it being "aggressive", as I have explained quite a few times in the past.

I honestly hope it won't turn into the same situation, as it did on Github, where you ignored our feedback, requests, instructions and explanations.
Dante38490
Unregistered


 
01-17-2016, 06:31 PM -
#20
(01-17-2016, 06:10 PM)tambre Wrote: How ignorant can you be? Did you even read the rules or what I (also vlj) have said earlier?

(01-17-2016, 12:51 PM)Dante38490 Wrote: Then I just activated a feature that was disabled, I do not know why.

Then don't do it, if you don't know what you're doing.

(01-17-2016, 12:51 PM)Dante38490 Wrote: And I put something that should be like this, not as it was before.
in the end there is only one hack on PPUInterpreter.cpp

One hack that is not allowed, due to it being "aggressive", as I have explained quite a few times in the past.

I honestly hope it won't turn into the same situation, as it did on Github, where you ignored our feedback, requests, instructions and explanations.
Except that without the "hack" would work much less games, meme blackdeamon also use multiple hack for games that posting ...
Without the hack there would be far fewer games that would do something.

And for the line that are disabled, we should ask one who has disabled this and see if we could not be reactivated and resolved the problem.

Same for the hack "ppuinterpeter.cpp" if something is missing, it should be added to this problem as solved, so there would be no need to hack


Use hack is rather a good thing, which is to tell the developer, if it has "implémentais / was improving" this feature, this game could finally do something.
It tells them what a place focused their effort.


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