Resogun [NPEA00433]
Started by Dante38490




58 posts in this topic
Dante38490
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01-16-2016, 09:12 PM -
#1
Video in Menu
need on modif code in sys_libc.cpp file, line 196, delete "throw EXCEPTION("&quotWink;" and add:
Quote: UNIMPLEMENTED_FUNC(sys_libc);
return CELL_OK;
This is not a hack, just normaly set there
need LLE : cellFiber, cellSail, cellSailAvi, cellSre.
with last vlj commit


vlj
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01-16-2016, 10:38 PM -
#2
Here it crashes when trying to call _sys_memmove() function.
Dante38490
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01-16-2016, 11:14 PM -
#3
(01-16-2016, 10:38 PM)vlj Wrote: Here it crashes when trying to call _sys_memmove() function.

yes sorry, i have edited
vlj
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01-16-2016, 11:23 PM -
#4
The text is corrupted too here.
Dante38490
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01-16-2016, 11:37 PM -
#5
(01-16-2016, 11:23 PM)vlj Wrote: The text is corrupted too here.
edit again, look LLE and edit for sys_libc.cpp line 196
vlj
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01-16-2016, 11:46 PM -
#6
still no animated menu and garbled text
Dante38490
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01-17-2016, 12:09 AM -
#7
(01-16-2016, 11:46 PM)vlj Wrote: still no animated menu and garbled text
you have to activate the LLE "CellSailAvi" ?
tambre
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01-17-2016, 07:48 AM -
#8
(01-16-2016, 09:12 PM)Dante38490 Wrote: with last vlj commit

So I take it's not tested on master?

(01-16-2016, 09:12 PM)Dante38490 Wrote: need on modif code in sys_libc.cpp file, line 196, delete "throw EXCEPTION("&quotWink;" and add:
Quote: UNIMPLEMENTED_FUNC(sys_libc);
return CELL_OK;
This is not a hack, just normaly set there

If you need to modify code, it's a hack. But minor hacks are allowed for now.
Dante38490
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01-17-2016, 01:27 PM -
#9
(01-17-2016, 07:48 AM)tambre Wrote: If you need to modify code, it's a hack. But minor hacks are allowed for now.
yes, I have changed the code, but we can not consider it as a hack, as it should be like that.
If this is a hack that means, therefore, that there has already enormously hack in the code.
The "throw EXCEPTION (" &quotWink;" has nothing to do here.
Put as I did it matches the rest of the code for that function is not implemented.
So this is not a hack.
vlj
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01-18-2016, 09:13 PM -
#10
I fixed the cubes in the menu on d3d12 branch.


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