Opengl issues
Started by Ekaseo




4 posts in this topic
Ekaseo
Unregistered


 
11-17-2015, 10:50 AM -
#1
Here are some general cases of broken stuff on opengl renderer. i hope someone will look into it, because everything runs with broken graphics and with speeds worse than if you use interpreter1. Oh and changing the resolutin does not work, its always the same, no matter which one you choose
Here is some stuff i tested (everything behaves like this or similar):
vlj
Unregistered


 
11-17-2015, 06:13 PM -
#2
Thanks for listing app that doesn't work. I'm refactoring gl backends but I'm doing it slowly to have a flat git history ; opengl drivers are not reliable and thus being able to bisect is very important.
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
11-17-2015, 09:29 PM -
#3
Vjl, if possible, plz make Opengl backend more reliable Wink not everyone has DX12 system/GFX Card. Do you think Opengl 4.4 would suit rpcs3 needs?
Ekaseo
Unregistered


 
11-18-2015, 02:17 PM -
#4
(11-17-2015, 09:29 PM)ps0ne Wrote: Vjl, if possible, plz make Opengl backend more reliable Wink not everyone has DX12 system/GFX Card. Do you think Opengl 4.4 would suit rpcs3 needs?

I think when vulkan commes out, it would be better to implement it, its cross-platform after all.
tambre
Unregistered


 
11-18-2015, 02:40 PM -
#5
(11-17-2015, 09:29 PM)ps0ne Wrote: Vjl, if possible, plz make Opengl backend more reliable Wink not everyone has DX12 system/GFX Card. Do you think Opengl 4.4 would suit rpcs3 needs?

It would, but it would hell of a lot slower than DX12 (or likely Vulkan). Vulkan will hopefully be our main backend, once it's released.


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