Build Testing With DX12 Reserved For Windows 10
Started by Dante38490




108 posts in this topic
vlj
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06-04-2015, 07:42 PM -
#41
Does the guided paradox work? For some reason unpacking it takes 60+ gb of disk space here and my partitions are not big enough (I'm planning to fix this when win 10 is released)
jacky400
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06-05-2015, 03:04 AM -
#42
(06-04-2015, 07:42 PM)vlj Wrote: Does the guided paradox work? For some reason unpacking it takes 60+ gb of disk space here and my partitions are not big enough (I'm planning to fix this when win 10 is released)

Yes , it works in openGL and in-game with very minor graphical issues .

DX12 also works and in-game now however the title screen is seriously broken.

[raven02]
Dante38490
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06-05-2015, 09:20 AM -
#43
Dx12 very buggy

jacky400
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06-05-2015, 02:58 PM -
#44
I'm pretty sure vlj will fix it finally .

[raven02]
flashmozzg
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06-05-2015, 07:59 PM -
#45
We have more than a month to be win10-ready )
vlj
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06-07-2015, 08:06 PM -
#46
The guided fate paradox menu should be fixed in DX12
However the game hangs quickly, I'm not sure it's related to gfx emulation.
Ekaseo
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06-07-2015, 08:33 PM -
#47
no its not, it hangs on master branch too, its SPU related
jacky400
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06-08-2015, 05:17 PM -
#48
Disgaea 3 should be another one to test which use same engine as The guided Fate Paradox however it just simply crash when starts

[raven02]
vlj
Unregistered


 
06-13-2015, 05:51 PM -
#49
Guided Fate paradox menu should be ok now.
vlj
Unregistered


 
06-13-2015, 11:10 PM -
#50
It should be possible to run the branch without rpcs3 now (but with msvc140.dll runtime though)


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